In this update1
Full notes
Full Small Living World 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone.
What changed
- UI and audio
- Gameplay
Small Living World 2 changes
Welcome to the First Small Living World 2 Dev Diary!
Let’s call it SLW2DD … or maybe just Dev Diary to keep things simple.
In this series, I’ll be sharing game development progress on a monthly basis. At least, that’s the plan. Let’s see how diligent I turn out to be.
If you’ve seen the latest screenshots, you might be wondering—where’s the UI? Well… it was hidden. Because honestly, it was super ugly.
Over the past month, we’ve spent a lot of time redesigning the entire interface from the ground up. It even led to some changes in gameplay mechanics.
Today, we have a clean and much more PC-oriented menu. It’s packed with more information, and I honestly think it looks pretty good. We think you’ll like it.
Thanks to Guillaume for helping define this new visual style.
Btw, those menu icons are mostly placeholder. They will be upgraded soon.
See, short and concise update, just the way we all like it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
