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Steam News5 August 202511mo ago

Small Living World 2 - Dev Diary #1

Hello everyone. Welcome to the First Small Living World 2 Dev Diary! Let’s call it SLW2DD … or maybe just Dev Diary to keep things simple. In this series, I’ll be sharing game development progress on a monthly basis.

In this update1

Full notes

Full Small Living World 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone.

What changed

0 fixes1 addition3 changes0 removals
  • UI and audio
  • Gameplay
changedWelcome to the First Small Living World 2 Dev Diary!If you’ve seen the latest screenshots, you might be wondering—where’s the UI? Well… it was hidden. Because honestly, it was super ugly.
changedWelcome to the First Small Living World 2 Dev Diary!Over the past month, we’ve spent a lot of time redesigning the entire interface from the ground up. It even led to some changes in gameplay mechanics.
addedWelcome to the First Small Living World 2 Dev Diary!Thanks to Guillaume for helping define this new visual style .
changedWelcome to the First Small Living World 2 Dev Diary!Btw, those menu icons are mostly placeholder . They will be upgraded soon.

Small Living World 2 changes

changedIf you’ve seen the latest screenshots, you might be wondering—where’s the UI? Well… it was hidden. Because honestly, it was super ugly.
changedOver the past month, we’ve spent a lot of time redesigning the entire interface from the ground up. It even led to some changes in gameplay mechanics.
addedThanks to Guillaume for helping define this new visual style .
changedBtw, those menu icons are mostly placeholder . They will be upgraded soon.

Welcome to the First Small Living World 2 Dev Diary!

Let’s call it SLW2DD … or maybe just Dev Diary to keep things simple.

In this series, I’ll be sharing game development progress on a monthly basis. At least, that’s the plan. Let’s see how diligent I turn out to be.

If you’ve seen the latest screenshots, you might be wondering—where’s the UI? Well… it was hidden. Because honestly, it was super ugly.

Over the past month, we’ve spent a lot of time redesigning the entire interface from the ground up. It even led to some changes in gameplay mechanics.

Today, we have a clean and much more PC-oriented menu. It’s packed with more information, and I honestly think it looks pretty good. We think you’ll like it.

Thanks to Guillaume for helping define this new visual style.

Btw, those menu icons are mostly placeholder. They will be upgraded soon.

See, short and concise update, just the way we all like it.

Source

Steam News / 5 August 2025

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