In this update1
Full notes
Full Slime Research update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Slime Research changes
A.K.A. “Who has time to release notes with every patch?”
Dr. K
Allow Dr. K to move to a faraway object to interact with it, unless she is holding something and unable to stretch far enough
Prevent Dr. K from interacting with something if…
her eyes are closed
either hand is already interacting with it
Add some visual errors to Dr. K:
Too far, can’t reach
Too far vertically, can’t reach even if she walks over
Too far given held object, can’t reach or walk to
Missing an item, can’t interact
Holding an item, can’t interact
Collision is blocking interaction
Prevent Dr K from dabbing
Misc
Updated many level thumbnails from default focus on Spawn. Tweaked a few levels.
When trying to launch Slime Core out of Body, ensure Core can reach a more consistent velocity – Though a good run-up still gets you a bit more height
Drastically reduce input strength for Core when out of Body. Pupil movement also nerfed when out of Body.
Camera much stickier when slime is not moving, so that it settles down instead of bouncing all over
Camera moves towards where Slime Core is looking, if Slime Core is in Body, and is also currently-controlled
AI core now properly moves towards/away from you and is no longer invisible while active
“Blink” and “Unlock Core” are now separate inputs
If collectibles fall out of the world, they respawn
In editor, add blue preview of the item(s) to be pasted
Misc new debug commands added (LB+RB or F1 to access, not available in Demo)
Improved build process so that Steam receives the same version of Slime Research for all platforms, instead of new auto-builds being sent for Windows. Hopefully this (and a minute or two of QA!!!) will prevent bugs from leaking into the public
Source
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