Full notes
Full Slime Research update
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What changed
- Gameplay
Slime Research changes
Levels
Added "Refill" object, that restores missing Slime Fluid when you pass over it
Doors light up when Opened, Buttons light up when Pressed
Door sprite cleaned up - Sprite no longer flickers out "back" of door when Opening/Closing
Slime Buttons have been made less springy, easier to activate
Particles at Spawn and Goal will now evaporate - Was causing Slime to auto-respawn at Spawn
Wire "On" is now a sprite change, not an extra gameobject
VFX
VFX on Spawn and Refills show when there is any Slime to respawn
Passive VFX on Exit
Misc
Hide Build Info, now togglable from Options->Display
Source
Changelog.gg summarizes and formats this update. How we read updates.
