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Steam News21 August 20232y ago

v3.5 - Improved input for Dual Slimes, Loading Speed

Update: - Lag reduced from Level Thumbnails and Loading Levels - Player Input is now more firmly locked to the current Slime - 2 Player Slimes can now be separated by walls (The Blue / Gold "Slime Souls", still kept nea

Full notes

Full Slime Research update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
changedUpdate: - Lag reduced from Level Thumbnails and Loading Levels - Player Input is now more firmly locked to the current Slime - 2 Player Slimes can now be separated by walls (The Blue / Gold "Slime Souls", still kept near their Slimes, no longer swap to a different Slime just by touching it)
addedLater: The Demo will be enabled for a long weekend, Thursday Aug 24 to Sunday Aug 27. The Slime Textures from 3.4 will receive some fixes soon(tm), so that it properly draws on all Slimes.

Slime Research changes

changedUpdate: - Lag reduced from Level Thumbnails and Loading Levels - Player Input is now more firmly locked to the current Slime - 2 Player Slimes can now be separated by walls (The Blue / Gold "Slime Souls", still kept near their Slimes, no longer swap to a different Slime just by touching it)
addedLater: The Demo will be enabled for a long weekend, Thursday Aug 24 to Sunday Aug 27. The Slime Textures from 3.4 will receive some fixes soon(tm), so that it properly draws on all Slimes.

Update: - Lag reduced from Level Thumbnails and Loading Levels - Player Input is now more firmly locked to the current Slime - 2 Player Slimes can now be separated by walls (The Blue / Gold "Slime Souls", still kept near their Slimes, no longer swap to a different Slime just by touching it)

Later: The Demo will be enabled for a long weekend, Thursday Aug 24 to Sunday Aug 27. The Slime Textures from 3.4 will receive some fixes soon(tm), so that it properly draws on all Slimes.

Source

Steam News / 21 August 2023

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