Full notes
Full Slime Research update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Slime Research changes
Dr. K continues to be fashionably late, so the Slime is trying out a new look!
Turns out that Slimes spin a lot when they get moving, and it's quite fun to climb various surfaces, move Left then move Right, and jump in midair to see how the slime Spins and Swirls.
To celebrate the update, the DEMO will be re-enabled for the next 2 days, Sunday (7/23) and Monday(7/24).
Let me know how it feels!
Changelist:
Add a Fluid-Dynamics Texture to the Slime
Velocity of Texture set by Slime velocity
Camera zoomed in by 1/3
Known Issues:
Only Largest Slime receives a texture
Edge of texture becomes visible if slime is Split, or occupies a wide area
Texture sometimes snaps to normal, though this reset should be smoothly blended in
Slight mis-alignment of arrays for Velocity and Texture
Some small regions of texture at edge of slime may not animate
References:
"StableFluids" github repo - A demo Unity project that lets you "stir up" an image with your mouse cursor
Recap of Valve's Flow Map techniques from Portal 2 and L4D2, to help limit Distortion by ping-ponging two textures together
Source
Changelog.gg summarizes and formats this update. How we read updates.
