What changed
1 fix0 additions0 changes0 removals
fixedA lot of additions and changes in anticipation of Early Access tomorrow! Version 0.0.1.0 is fully backwards compatible with all previous versions. Additions: -Slime-Only Block: Allows the Slime to pass, but not the Core. -Core-Only Block: The core can enter and use them to gain height, but the Slime is blocked. -Collectible item, and logic gates which detect if All or None of the collectibles have been grabbed. -In/Out logic gates: Allow you to send a signal wirelessly in a straight line. -Clock logic gate: Generates a repeating on/off signal. -One-Way Gate: Placeholder, currently just a solid block. -Physics Sphere: Just a sphere. Experimental and somewhat buggy. Item modifications: -Doors can now be lengths of 1-9. -Timers can wait for 8 times ranging from 0.1 second to 1 minute. -Clocks can generate signals with 8 periods ranging from 0.1 second to 1 minute. -Physics Sphere can be sizes 1-8. Bugfixes: -UI should now draw on top of all game elements -Fixed "Next Level" button on Level End menu. Should now work properly for Included and User levels -Fixed hotkeys for rotating items in Level Editor - You can also Modify held items with Q/E by holding Shift -Added user-facing error message when trying to play a custom level that has either no Spawn or no Goal
Slime Research changes
fixedA lot of additions and changes in anticipation of Early Access tomorrow! Version 0.0.1.0 is fully backwards compatible with all previous versions. Additions: -Slime-Only Block: Allows the Slime to pass, but not the Core. -Core-Only Block: The core can enter and use them to gain height, but the Slime is blocked. -Collectible item, and logic gates which detect if All or None of the collectibles have been grabbed. -In/Out logic gates: Allow you to send a signal wirelessly in a straight line. -Clock logic gate: Generates a repeating on/off signal. -One-Way Gate: Placeholder, currently just a solid block. -Physics Sphere: Just a sphere. Experimental and somewhat buggy. Item modifications: -Doors can now be lengths of 1-9. -Timers can wait for 8 times ranging from 0.1 second to 1 minute. -Clocks can generate signals with 8 periods ranging from 0.1 second to 1 minute. -Physics Sphere can be sizes 1-8. Bugfixes: -UI should now draw on top of all game elements -Fixed "Next Level" button on Level End menu. Should now work properly for Included and User levels -Fixed hotkeys for rotating items in Level Editor - You can also Modify held items with Q/E by holding Shift -Added user-facing error message when trying to play a custom level that has either no Spawn or no Goal
A lot of additions and changes in anticipation of Early Access tomorrow! Version 0.0.1.0 is fully backwards compatible with all previous versions.
Additions
-Slime-Only Block: Allows the Slime to pass, but not the Core. -Core-Only Block: The core can enter and use them to gain height, but the Slime is blocked. -Collectible item, and logic gates which detect if All or None of the collectibles have been grabbed. -In/Out logic gates: Allow you to send a signal wirelessly in a straight line. -Clock logic gate: Generates a repeating on/off signal. -One-Way Gate: Placeholder, currently just a solid block. -Physics Sphere: Just a sphere. Experimental and somewhat buggy.
Item modifications
-Doors can now be lengths of 1-9. -Timers can wait for 8 times ranging from 0.1 second to 1 minute. -Clocks can generate signals with 8 periods ranging from 0.1 second to 1 minute. -Physics Sphere can be sizes 1-8.
Bugfixes
-UI should now draw on top of all game elements -Fixed "Next Level" button on Level End menu. Should now work properly for Included and User levels -Fixed hotkeys for rotating items in Level Editor - You can also Modify held items with Q/E by holding Shift -Added user-facing error message when trying to play a custom level that has either no Spawn or no Goal