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Steam News14 March 20251y ago

Patch 1.0.0.2

Hello heroes! We’ve made the following bug fixes and some balance updates to the game today.

In this update4

Full notes

Full Slime Heroes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions18 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Workshop
  • Performance
  • Maps
changedNew FeaturesWeapon combo customization for basic and heavy attacks
changedNew FeaturesGraphic level settings in the settings menu
changedNew FeaturesResolution scaling in settings menu
changedNew FeaturesIn solo play, players will take damage from falling rather than killing them outright if they have enough health
changedNew FeaturesWASD support inside controller input settings menu
addedNew FeaturesAdded a short guard rail for running off the ledge accidentally

Slime Heroes changes

changedWeapon combo customization for basic and heavy attacks
changedGraphic level settings in the settings menu
changedResolution scaling in settings menu
changedIn solo play, players will take damage from falling rather than killing them outright if they have enough health
changedWASD support inside controller input settings menu

Hello heroes!

We’ve made the following bug fixes and some balance updates to the game today. Including some new features

New Features

  • Weapon combo customization for basic and heavy attacks

  • Graphic level settings in the settings menu

  • Resolution scaling in settings menu

  • In solo play, players will take damage from falling rather than killing them outright if they have enough health

  • WASD support inside controller input settings menu

  • Added a short guard rail for running off the ledge accidentally

Balance Notes

  • Remove the launch of bigger enemies with Hammer

  • Increase Health gain from defeating enemies Hat

  • Performance pass

  • Jumping and landing being more reliable

  • Decrease Slows effect on bosses

  • Bug Fixes

  • Single Player:

  • Energy pillar in dungeon refills consistently

  • Frigis dungeon door boss moving out of the arena and getting stuck outside the dungeon

  • HUD skill buttons don't update if changed in the controller menu

  • Enemies continue to spawn in the tutorial infinitely when the game is in a paused state

Online Multiplayer:

  • Enemy doors in mountain biome respawned for both players after defeating Ignis

  • Second player's world disappeared when exiting the puzzle dungeon

  • Second player turns invisible while the other player is in a cutscene

  • Second player cannot see Ignis's Arena and falls into a lava pit

  • Frigus ultimate is not going away for the second player

  • Second player sees visual issues with Buff Damage combinations

  • Second player received two ultimate skill items after beating the boss

  • Enemies who use patrol paths were out of sync

  • For the second player, status effects on enemies don't clear right away when defeated

  • Second player was able to see crystals when joining another player's game in the tutorial

  • Shards spawning after an enemy being defeated did not automatically go to the player

See more bugs? Game updates and bug fixes are ongoing and we’re actively checking bug reports on Bug Report Form

Feel free to join our discord for more communication and updates!

That's all for now.

Slime on, heroes!

Source

Steam News / 14 March 2025

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