In this update5
Full notes
Full Slime Heroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Maps
- Gameplay
- Server
Slime Heroes changes
Hello heroes!
We’ve made the following bug fixes and balance updates to Slime Heroes today. Including some new features
New Features
Multiplier numbers are visible for the scale sliders in the player difficulty menu
Added bug reporting button on the main menu that goes to the Slime Heroes bug reporting page
Added a button option for opening directly to the player menu map page
Balance Notes
Falling into lava applies fire damage
Ignis attacks hit more frequently
The projectile/whirlwind skill combo now spawns two projectiles
Lowered invulnerable window after player receives damage from 0.8 to 0.7
Whale enemy in desert will more frequently attack
The spawn skill dungeon's last couple of puzzles had a polish pass
Getting to full run speed for player character reduced by 1 second
Lower energy gain from all weapons by 10%
Increase the damage on fist weapon by 15%
Single Player
Frigis sometimes sinks into the ground or disappears into the sky
Frigis polish pass. Attacks should be more reliable
Achievements for damage and completing dungeons should be able to be obtained
All UI should look good on widescreen
Sound effects system polish. Sounds should be more consistent and go away properly when the volume is muted
Switching the console type for the gamepad UI should be more accurate to Playstation and Switch button layouts
The controls menu locked after attempting to remap a button to Menu
The player gets stuck under the map when leaving the battle dungeon in the snow biome
Magic stat was updating when changing the damage scale in the player menu
The player would get stuck after interacting with Frigus
The gas puzzle in the swamp biome continues to work if the player respawns after attempting it
Ignis hit checks should be more reliable
The player would lose a dodge icon if resting at Orion right after dodging
Lotred grab should be more reliable and not damage players randomly
Lux will damage players while spinning
Players fall through enemy blocks while the game is paused
Ignis pillar attacks launch players high into the air
Enemy puzzle blocks should spawn more reliably when falling into water
Lotred spore attack wasn’t spawning
Pazmut showing when you will get a new heart is more reliable
Reflect skill dungeon final fight projectile spawners should work
Online Multiplayer
The second player randomly gets multiple hearts
Second player randomly getting shards after resting at Orion
Second player randomly getting new hat and skill icons popping up after resting at Orion
The second player should be able to change the sound volume when joining an online game
Tome is awarded outside of the dungeon instead of being available to pick up before exiting
The second player will more reliably spawn boss skills
Half cost return shards button in orion rest menu doesn't destroy the shards on both server and client when server uses the button
See more bugs? Game updates and bug fixes are ongoing, and we’re actively checking bug reports on Bug Report Form
Feel free to join our Discord for more communication and updates!
Source
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