In this update1
Full notes
Full Slime Heroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Performance
Slime Heroes changes
Hello heroes!
We’ve made the following bug fixes and balance updates to Slime Heroes today. Including some new features
New Features
Controller Vibration toggle in player settings
Balance Notes
Damage should be more reliable from all enemies
Increased invulnerability after taking damage from 0.4 seconds to 0.8 seconds
Single Player:
Ignis is defeating themselves in the boss dungeon by falling through the lava floor
Ignis does not give ultimate skill when defeated in the battle dungeon
The floor of Ignis's arena disappears on victory
Players can get stuck in and repeatedly take damage when falling into water
Switching UI for console buttons should stay permanently when leaving and joining the game
Enemy behavior is more reliable with enemy switches
The game crash in the Barrier puzzle dungeon is fixed
Pillars from Ignis's attacks are left in the arena after the player dies
Online Multiplayer:
Frigis sometimes sinks into the ground or disappears into the sky for an extended time.
Second player will more reliably spawn their skills
The second player's upgraded stats aren't getting applied until they leave the game and join again
Local Multiplayer:
Tomes should be collectable by the second player
See more bugs? Game updates and bug fixes are ongoing, and we’re actively checking bug reports on Bug Report Form
Feel free to join our Discord for more communication and updates!
Source
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