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Steam News28 March 20251y ago

Patch 1.0.0.3

Hello heroes! We’ve made the following bug fixes and balance updates to Slime Heroes today.

In this update1

Full notes

Full Slime Heroes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes2 additions2 changes0 removals
  • Balance
  • UI and audio
  • Performance
addedWe’ve made the following bug fixes and balance updates to Slime Heroes today. Including some new featuresNew Features
fixedWe’ve made the following bug fixes and balance updates to Slime Heroes today. Including some new featuresController Vibration toggle in player settings
fixedWe’ve made the following bug fixes and balance updates to Slime Heroes today. Including some new featuresBalance Notes
fixedWe’ve made the following bug fixes and balance updates to Slime Heroes today. Including some new featuresDamage should be more reliable from all enemies
changedWe’ve made the following bug fixes and balance updates to Slime Heroes today. Including some new featuresIncreased invulnerability after taking damage from 0.4 seconds to 0.8 seconds
fixedWe’ve made the following bug fixes and balance updates to Slime Heroes today. Including some new featuresSingle Player:
invulnerability after taking damage0.4seconds0.8secondsinvulnerability after taking damage increased, buff

Slime Heroes changes

addedNew Features
fixedController Vibration toggle in player settings
fixedBalance Notes
fixedDamage should be more reliable from all enemies
changedIncreased invulnerability after taking damage from 0.4 seconds to 0.8 seconds

Hello heroes!

We’ve made the following bug fixes and balance updates to Slime Heroes today. Including some new features

New Features

  • Controller Vibration toggle in player settings

Balance Notes

  • Damage should be more reliable from all enemies

  • Increased invulnerability after taking damage from 0.4 seconds to 0.8 seconds

Single Player:

  • Ignis is defeating themselves in the boss dungeon by falling through the lava floor

  • Ignis does not give ultimate skill when defeated in the battle dungeon

  • The floor of Ignis's arena disappears on victory

  • Players can get stuck in and repeatedly take damage when falling into water

  • Switching UI for console buttons should stay permanently when leaving and joining the game

  • Enemy behavior is more reliable with enemy switches

  • The game crash in the Barrier puzzle dungeon is fixed

  • Pillars from Ignis's attacks are left in the arena after the player dies

Online Multiplayer:

  • Frigis sometimes sinks into the ground or disappears into the sky for an extended time.

  • Second player will more reliably spawn their skills

  • The second player's upgraded stats aren't getting applied until they leave the game and join again

Local Multiplayer:

  • Tomes should be collectable by the second player

See more bugs? Game updates and bug fixes are ongoing, and we’re actively checking bug reports on Bug Report Form

Feel free to join our Discord for more communication and updates!

Source

Steam News / 28 March 2025

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