In this update3
Full notes
Full Slime Heroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
Slime Heroes changes
Hello heroes! We’ve made the following bug fixes and balance updates to Slime Heroes today. We’ve also done a lot more Multiplayer sync fixes between players.
Balance Notes
Lowered flathead enemies’ attacks by 10%
Equalized battle dungeon enemies bonus health and damage to 140%
Single Player
Player couldn’t rotate sometimes after using skills
The player couldn’t move sometimes after leaving the Orion Menu
Humming sound effects constantly playing
Removed an invisible barrier in the Decoy Dungeon
The level-up system would not allow an upgrade when the shard count is exactly equal to the cost
Lots of localization fixes for text
Online Multiplayer
Second-player jitters when using basic and heavy attacks
All enemy health bars appear on first player's screen when the second player joins
Slime jump causes unintended jittering forthe second player when double jump is enabled
Enemies are falling through the world sometimes when the second player joins
Second player dash would not restore sometimes
The second player dodge recovery accessibility setting wasn’t working
Ice desync between both players
Enemies' health bars were not synced up betweenthe first and second player
See more bugs? Game updates and bug fixes are ongoing, and we’re actively checking bug reports on Bug Report Form
Feel free to join our Discord for more communication and updates!
Source
Changelog.gg summarizes and formats this update. How we read updates.
