Full notes
Full Slime Alchemist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Maps
Rolling out a few more fixes and balance changes before starting on the next big update, including some changes that will make the game harder across all difficulties!
Fixes:
Reworked the algorithm for enemy placement to put enemies at their ideal ranges more frequently, i.e. melee enemies will spawn closer and ranged enemies farther away.
Fixed a long-standing numerical error that was making the player significantly faster than intended.
Corrected grammar in the description for backstep effects.
Tweaked the relative size and positions of crafting screen elements to make visuals more consistent across different resolutions.
Fixed a bug where the Sentry's Magnetic Mark could cause a turn lock.
Fixed a bug where tutorial text could appear clipped off the screen on the world map.
Flattened and simplified parts of the Tundra and Desert battle maps to make clicking around them less awkward.
Fixed a bug where a sliver of black screen was appearing in the main menu.
Berserker's Furious Rush: +20% damage -> +10% damage
Juggernaut's Heavy Footfalls: 4 cost -> 5 cost
Source
Changelog.gg summarizes and formats this update. How we read updates.
