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Steam News22 December 20232y ago

Patch Notes v0.5.0.1

The Apocalypse patch seems to have left difficulty a bit on the high side, so these changes are intended to rein that in a little.

Full notes

Full Slime Alchemist update

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What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
  • Balance
changedTendrils are supposed to be a nuisance, but ended up feeling impossible to counter. Tendrils now attack in a cross AOE rather than a square to make their attackable area smaller and more intuitive; their attack is more costly, giving them more downtime; and they spawn with less turn progress, so killing them feels like a potential reprieve instead of totally pointless.
changedGlobal enemy health scaling has been slightly reduced. The last patch made finding a safe opening to attack much more challenging, so it should take fewer good attacks to take down a foe.

The Apocalypse patch seems to have left difficulty a bit on the high side, so these changes are intended to rein that in a little. Fixes:

  • Tendrils are supposed to be a nuisance, but ended up feeling impossible to counter. Tendrils now attack in a cross AOE rather than a square to make their attackable area smaller and more intuitive; their attack is more costly, giving them more downtime; and they spawn with less turn progress, so killing them feels like a potential reprieve instead of totally pointless.

  • Global enemy health scaling has been slightly reduced. The last patch made finding a safe opening to attack much more challenging, so it should take fewer good attacks to take down a foe.

Source

Steam News / 22 December 2023

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