Full notes
Full Slime Alchemist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
The Apocalypse patch seems to have left difficulty a bit on the high side, so these changes are intended to rein that in a little. Fixes:
Tendrils are supposed to be a nuisance, but ended up feeling impossible to counter. Tendrils now attack in a cross AOE rather than a square to make their attackable area smaller and more intuitive; their attack is more costly, giving them more downtime; and they spawn with less turn progress, so killing them feels like a potential reprieve instead of totally pointless.
Global enemy health scaling has been slightly reduced. The last patch made finding a safe opening to attack much more challenging, so it should take fewer good attacks to take down a foe.
Source
Changelog.gg summarizes and formats this update. How we read updates.
