Full notes
Full Slime Alchemist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
Tweaks and bug fixes to sand down some of the rough edges of the Apocalypse patch!
Fixes:
Clone Craft essence requirement: 2 -> 0. Compared to the other orbs, Clone was unrewarding under almost all circumstances. Now it'll be worth picking up most of the time, like the others.
Corrupted Warp cost: 3 -> 2.
Corrupted Gravitas cost: 4 -> 3.
Added an essence counter to the Crafting icon. (This was actually in the last patch but I forgot to add it to the notes :p)
Fixed a bug that was causing RNG to not use the run's base seed.
Made the Lurker's AI more aggressive to reduce pointless use of Corrupted Warp.
Fixed a text overflow issue with card history entries.
Fixed a text scaling issue with end of fight drops.
Fixed a bug where dying tentacles would briefly appear alive before disappearing.
Reduced the size of the hoverable area for card history previews to make them less likely to obscure the map.
Source
Changelog.gg summarizes and formats this update. How we read updates.
