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Steam News21 November 20232y ago

Patch Notes v0.4.2

More bug fixes and tweaks, including some long-needed improvements to minion pathfinding. Big thank you to everyone who sent feedback through the in-game tool!

Full notes

Full Slime Alchemist update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition4 changes1 removal
  • Gameplay
  • Fixes
  • Balance
changedMore bug fixes and tweaks, including some long-needed improvements to minion pathfinding.
removedRemoved the target requirement for Shadow's Convergent Assault to avoid situations where generated cards can clog the player's hand. (It still requires allied summons to have any effect, though.)
fixedFixed a bug where cards copied by Mimic's Emulate were not being consumed after use.
addedAdded a visual delay to attract VFX to better synchronize with card effects.
fixedFixed a bug where summoned allies would confuse enemies and allies for pathfinding purposes.
fixedFixed a bug where summoned allies would path unintuitively when facing multiple enemies.

More bug fixes and tweaks, including some long-needed improvements to minion pathfinding.

Big thank you to everyone who sent feedback through the in-game tool! I also wanted to specifically call out to the person who asked about accessibility features; unfortunately that was beyond the scope of these small pre-thanksgiving-break fixes, but I will be looking at ways to make the game more usable for you soon. Thanks again to everyone for playing, and hope to see you all on the Discord! I'll be sharing WIP content as well as gathering your feedback on ways to improve the game and on what kind of content you'd like to see in the future.

Fixes:

  • Removed the target requirement for Shadow's Convergent Assault to avoid situations where generated cards can clog the player's hand. (It still requires allied summons to have any effect, though.)

  • Fixed a bug where cards copied by Mimic's Emulate were not being consumed after use.

  • Added a visual delay to attract VFX to better synchronize with card effects.

  • Fixed a bug where summoned allies would confuse enemies and allies for pathfinding purposes.

  • Fixed a bug where summoned allies would path unintuitively when facing multiple enemies.

  • Made healing full-health allies a less appealing option for the enemy AI.

  • Tweaked the Warchief's AI to summon totems more frequently.

  • Fixed incorrect VFX for Zephyr's Sudden Gust.

  • Changed enemy buff visuals to align vertically (for real this time).

  • Synchronized the visuals of Totem pulses with their effects.

  • Fixed a bug where the indicator for 'enemy will take turn' would stay on after the enemy took its turn.

Source

Steam News / 21 November 2023

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