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Steam News15 February 20264mo ago

v0.11.4-v0.11.5 Changelog

v0.11.4 Changelog Game Updates: Fixed damage calculation for split attacks to correctly divide damage segments. Removed most obsolete hard caps on stats. Added a two-layer soft cap logic for Healing.

Full notes

Full Sky Realm Idle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions3 changes1 removal
  • Balance
  • Gameplay
  • Maps
  • Fixes
fixedFixed damage calculation for split attacks to correctly divide damage segments.
removedRemoved most obsolete hard caps on stats.
addedAdded a two-layer soft cap logic for Healing.
changedRefactored Field and Stack data structures to minimize Mod conflicts.
changedOptimized stage merging logic for Zones with identical IDs.
addedAdded Auto-Refine function to the Artifacts page in Inventory.

Sky Realm Idle changes

fixedFixed damage calculation for split attacks to correctly divide damage segments.
removedRemoved most obsolete hard caps on stats.
addedAdded a two-layer soft cap logic for Healing.
changedRefactored Field and Stack data structures to minimize Mod conflicts.
changedOptimized stage merging logic for Zones with identical IDs.

v0.11.4 Changelog

Game Updates:

  1. Fixed damage calculation for split attacks to correctly divide damage segments.

  2. Removed most obsolete hard caps on stats.

  3. Added a two-layer soft cap logic for Healing.

Editor Updates:

  1. Refactored Field and Stack data structures to minimize Mod conflicts.

  2. Optimized stage merging logic for Zones with identical IDs.

v0.11.5 Changelog

Game Updates:

  1. Added Auto-Refine function to the Artifacts page in Inventory.

  2. Revitalize (Regen) effects now respect Healing soft caps.

  3. Balanced the thresholds and decay rates for the first layer of soft caps.

  4. Fixed a targeting issue with the 3-Star Boss Luo Shen's Freeze skill.

Editor Updates:

  1. Added TRIGGER_SOURCE Target Type: Allows targeting the source of a trigger (e.g., the Attacker during ON_HIT) when a trigger context exists.

Source

Steam News / 15 February 2026

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