Full notes
Full Sky Realm Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- Fixes
Sky Realm Idle changes
v0.11.4 Changelog
Game Updates:
Fixed damage calculation for split attacks to correctly divide damage segments.
Removed most obsolete hard caps on stats.
Added a two-layer soft cap logic for Healing.
Editor Updates:
Refactored Field and Stack data structures to minimize Mod conflicts.
Optimized stage merging logic for Zones with identical IDs.
v0.11.5 Changelog
Game Updates:
Added Auto-Refine function to the Artifacts page in Inventory.
Revitalize (Regen) effects now respect Healing soft caps.
Balanced the thresholds and decay rates for the first layer of soft caps.
Fixed a targeting issue with the 3-Star Boss Luo Shen's Freeze skill.
Editor Updates:
Added TRIGGER_SOURCE Target Type: Allows targeting the source of a trigger (e.g., the Attacker during ON_HIT) when a trigger context exists.
Source
Changelog.gg summarizes and formats this update. How we read updates.
