Full notes
Full Sky Realm Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
- UI and audio
Sky Realm Idle changes
v0.11.6 Content Update
Game Updates:
Fixed healing values for Tier 3 Bosses: Gonggong and Banished Immortal Spirit.
Editor Updates:
Fixed an issue where Sub-IDs (e.g., specific skill IDs) could not be input for Cooldown Cut, Reset Cooldown, and similar effects.
Fixed an issue where Artifact Skill trigger timing could not be modified.
Added independent triggers for specific passive effects to enable multi-functional passives.
Added missing Trigger localizations.
v0.11.7 Content Update
Game Updates:
Burn effect now correctly displays as "Burn" instead of "Poison".
Capped Artifact Dodge at 60%. Overflow stats are converted to Independent HP Bonus at a 20% ratio.
Revamped the Enemy page in Gallery (Wiki) and added a separate Bosses page.
Added portrait display to Enemy Details.
Adjusted Enemy healing skills overall.
Fixed a bug where Supplemental DMG was not working.
Fixed a bug where the Player Name was replaced after Class Tribulation.
Editor Updates:
Added Triggers and Trigger Conditions to Fields and Stacks.
Added "Cancellable" (Dispel Proof) toggle for Stacks.
Added Initial Cooldown option to Skill Editor.
Modified Skill Editor layout; added overrideable Triggers and Trigger Conditions; updated Target localization.
Added more Trigger Condition types and a "Not" (Invert) option.
Removed legacy code for Field Logic Types.
Added "Count" option for Duration Unit. Currently decrements on Attack/Hit for specific Buffs/Effects (Note: Not supported by all effects).
Added Image Offset to Editor, allowing adjustment of the displayed portrait position.
Source
Changelog.gg summarizes and formats this update. How we read updates.
