Full notes
Full Sky Realm Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- UI and audio
- Gameplay
Game Updates:
Fixed incorrect classification of Axe Spirits, which caused Axe Spirits to appear erroneously during Summon
The "HP Up" buff is now a separate multiplier category
Fixed typos in some character and enemy data that caused abilities to not take effect
The status bar is now limited to 3 rows in height; overflow content can be scrolled.
Editor Updates:
Fixed an issue where saving a new character would show an "unsaved changes" error
Fixed an issue where dirty flags could not be properly removed for new categories in the Exchange Editor
Adjusted the current mod editing workflow:
There are now two core data modes: Pure Core Data mode and Core Data with Loaded Mods mode, for easier editing and reference.
Mod editing mode change: When editing a mod, only Core Data and that mod's data are used, data is no longer polluted by other loaded mods.
Separated the in-game mod load list from the Mod Editor's editing mode, mods can now be edited without loading them first.
Added buffs/debuffs that existed in the engine but were not shown in the list.
Source
Changelog.gg summarizes and formats this update. How we read updates.
