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Steam News20 April 20262mo ago

v0.12.4 Update Notes

Game Updates: Fixed incorrect classification of Axe Spirits, which caused Axe Spirits to appear erroneously during Summon The "HP Up" buff is now a separate multiplier category Fixed typos in some character and enemy da

Full notes

Full Sky Realm Idle update

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What changed

4 fixes1 addition2 changes0 removals
  • Fixes
  • Balance
  • UI and audio
  • Gameplay
fixedGame Updates:Fixed incorrect classification of Axe Spirits, which caused Axe Spirits to appear erroneously during Summon
changedGame Updates:The "HP Up" buff is now a separate multiplier category
fixedGame Updates:Fixed typos in some character and enemy data that caused abilities to not take effect
fixedEditor Updates:Fixed an issue where saving a new character would show an "unsaved changes" error
fixedEditor Updates:Fixed an issue where dirty flags could not be properly removed for new categories in the Exchange Editor
changedEditor Updates:Adjusted the current mod editing workflow: There are now two core data modes: Pure Core Data mode and Core Data with Loaded Mods mode, for easier editing and reference. Mod editing mode change: When editing a mod, only Core Data and that mod's data are used, data is no longer polluted by other loaded mods. Separated the in-game mod load list from the Mod Editor's editing mode, mods can now be edited without loading them first.

Game Updates:

  1. Fixed incorrect classification of Axe Spirits, which caused Axe Spirits to appear erroneously during Summon

  2. The "HP Up" buff is now a separate multiplier category

  3. Fixed typos in some character and enemy data that caused abilities to not take effect

  4. The status bar is now limited to 3 rows in height; overflow content can be scrolled.

Editor Updates:

  1. Fixed an issue where saving a new character would show an "unsaved changes" error

  2. Fixed an issue where dirty flags could not be properly removed for new categories in the Exchange Editor

  3. Adjusted the current mod editing workflow:

    • There are now two core data modes: Pure Core Data mode and Core Data with Loaded Mods mode, for easier editing and reference.

    • Mod editing mode change: When editing a mod, only Core Data and that mod's data are used, data is no longer polluted by other loaded mods.

    • Separated the in-game mod load list from the Mod Editor's editing mode, mods can now be edited without loading them first.

  4. Added buffs/debuffs that existed in the engine but were not shown in the list.

Source

Steam News / 20 April 2026

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