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Steam News17 April 20262mo ago

v0.12.3 Patch Notes

v0.12.3 Patch Notes Game Updates: Added the Axe Spirit challenge stage "Celestial River Soul Breaker" and Axe Spirit Re-forge; added Axe Spirit character and Axe Spirit Boss.

Full notes

Full Sky Realm Idle update

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What changed

2 fixes11 additions1 change0 removals
  • Maps
  • Balance
  • Fixes
  • Gameplay
addedv0.12.3 Patch NotesAdded the Axe Spirit challenge stage "Celestial River Soul Breaker" and Axe Spirit Re-forge; added Axe Spirit character and Axe Spirit Boss.
addedv0.12.3 Patch NotesAdded the Artifact Spirit challenge stage "Celestial River Light Spirit" and Artifact Spirit Re-forge; added Artifact Spirit character and Artifact Spirit Boss.
changedv0.12.3 Patch NotesCharacter detail panel now displays Counter-Attacks and Counter Damage combat stats.
fixedv0.12.3 Patch NotesFixed an issue where "Cui Cui"'s buffs could be dispelled.
addedv0.12.3 Patch NotesAdded new effect type "Enemy-Sourced Damage": deals damage to self and triggers on-attacked/counter checks.
addedv0.12.3 Patch NotesAdded new scaling types: Caster Level, Enemy Level, Random Int (0–100), Random Float (0–1).

v0.12.3 Patch Notes

Game Updates:

  1. Added the Axe Spirit challenge stage "Celestial River Soul Breaker" and Axe Spirit Re-forge; added Axe Spirit character and Axe Spirit Boss.

  2. Added the Artifact Spirit challenge stage "Celestial River Light Spirit" and Artifact Spirit Re-forge; added Artifact Spirit character and Artifact Spirit Boss.

  3. Character and Artifact detail panels now show a "Source" label for Mod-originated data.

  4. Character detail panel now displays Counter-Attacks and Counter Damage combat stats.

  5. Fixed an issue where "Cui Cui"'s buffs could be dispelled.

Editor Updates:

  1. All editor pages now feature a unified sticky toolbar with dirty-state indicator, unsaved changes confirmation dialog, and Alt+S shortcut to save.

  2. Added new effect type "Enemy-Sourced Damage": deals damage to self and triggers on-attacked/counter checks.

  3. Added new scaling types: Caster Level, Enemy Level, Random Int (0–100), Random Float (0–1).

  4. Damage effects now have an "As Counter" option; when enabled, counter damage bonuses apply and counter stats are tracked.

  5. Clear effects now support a sub-value field to grant the caster stacks equal to the number of debuffs cleansed.

  6. Stack grant effects now support custom duration override; stack definitions now have a "Persist on Death" option.

  7. Added new condition type "Party Element Count ≥ N", including Additional Elements.

  8. Added "Counter Echo" mechanic: characters with independent Counter Echo effects deal extra damage hits after a counter-attack lands.

  9. Added "Additional Elements" mechanic: characters with additional elements auto-select the most advantageous element against the enemy (applies to basic attacks, skills, artifact skill activation range, etc.).

  10. Added multi-Charge Attack support: characters/classes can have multiple C.A.s; the first one whose usage conditions are met is automatically used.

  11. Exchange editor now supports custom categories and sub-categories with trilingual name input.

  12. Added mod deletion confirmation dialog.

  13. Fixed infinite recursion caused by stack effect scaling formulas referencing each other.

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Source

Steam News / 17 April 2026

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