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Steam News27 May 20261mo ago

v0.12.8 Update Notes

v0.12.8 Update Notes Game Updates: 1. Added the new Instrument Spirit and Cold Spirit characters, along with their corresponding Instrument Spirit Re-forge and Cold Spirit Re-forge pages. 2.

Full notes

Full Sky Realm Idle update

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedv0.12.8 Update Notes Game Updates: 1. Added the new Instrument Spirit and Cold Spirit characters, along with their corresponding Instrument Spirit Re-forge and Cold Spirit Re-forge pages. 2. Added new challenges against the Instrument Spirit and Cold Spirit bosses, along with the corresponding challenge tickets, Three Souls materials, and exchange items. 3. Added affix search to the Inventory artifact page. Search now matches artifact name, type, affix name, affix description, and random affix text. 4. Added artifact sorting by affix value in the Inventory. This can be combined with affix filters/search to find the highest-value artifacts. 5. Fixed an issue where modded estate building upgrade time did not automatically fill the time between configured levels. 6. Fixed an issue where nested configuration in mod item data could be overwritten during deep merge. Editor Updates: 1. Reorganized trigger and trigger-condition target types, making the distinction between each target mode clearer. 2. Reorganized the EFFECT editor target type list, distinguishing normal targets, condition target pool targets, and trigger source targets. 3. Added the new triggers: On Damage Taken, On Stack Granted, On Counter Hit, and After Stack Damage. 4. Added the new EFFECT type: Consume Charge. 5. Added new conditions such as Target Is Enemy, Stack ID Match, Party Charge Total, Opponent Party Charge Total, Last Consumed Charge, and Trigger Damage Amount greater than a specified value. 6. Added effect scaling support based on stack counts within a specified scope. Effects can now scale from self, target, party, all allies, or all enemies. 7. Added new status subtypes and icon configuration, including Normal Attack True Strike, Suppress On-Attacked Effects, and Counter Damage Taken Up. ---------- Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt

Sky Realm Idle changes

fixedv0.12.8 Update Notes Game Updates: 1. Added the new Instrument Spirit and Cold Spirit characters, along with their corresponding Instrument Spirit Re-forge and Cold Spirit Re-forge pages. 2. Added new challenges against the Instrument Spirit and Cold Spirit bosses, along with the corresponding challenge tickets, Three Souls materials, and exchange items. 3. Added affix search to the Inventory artifact page. Search now matches artifact name, type, affix name, affix description, and random affix text. 4. Added artifact sorting by affix value in the Inventory. This can be combined with affix filters/search to find the highest-value artifacts. 5. Fixed an issue where modded estate building upgrade time did not automatically fill the time between configured levels. 6. Fixed an issue where nested configuration in mod item data could be overwritten during deep merge. Editor Updates: 1. Reorganized trigger and trigger-condition target types, making the distinction between each target mode clearer. 2. Reorganized the EFFECT editor target type list, distinguishing normal targets, condition target pool targets, and trigger source targets. 3. Added the new triggers: On Damage Taken, On Stack Granted, On Counter Hit, and After Stack Damage. 4. Added the new EFFECT type: Consume Charge. 5. Added new conditions such as Target Is Enemy, Stack ID Match, Party Charge Total, Opponent Party Charge Total, Last Consumed Charge, and Trigger Damage Amount greater than a specified value. 6. Added effect scaling support based on stack counts within a specified scope. Effects can now scale from self, target, party, all allies, or all enemies. 7. Added new status subtypes and icon configuration, including Normal Attack True Strike, Suppress On-Attacked Effects, and Counter Damage Taken Up. ---------- Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt

v0.12.8 Update Notes Game Updates: 1. Added the new Instrument Spirit and Cold Spirit characters, along with their corresponding Instrument Spirit Re-forge and Cold Spirit Re-forge pages. 2. Added new challenges against the Instrument Spirit and Cold Spirit bosses, along with the corresponding challenge tickets, Three Souls materials, and exchange items. 3. Added affix search to the Inventory artifact page. Search now matches artifact name, type, affix name, affix description, and random affix text. 4. Added artifact sorting by affix value in the Inventory. This can be combined with affix filters/search to find the highest-value artifacts. 5. Fixed an issue where modded estate building upgrade time did not automatically fill the time between configured levels. 6. Fixed an issue where nested configuration in mod item data could be overwritten during deep merge. Editor Updates: 1. Reorganized trigger and trigger-condition target types, making the distinction between each target mode clearer. 2. Reorganized the EFFECT editor target type list, distinguishing normal targets, condition target pool targets, and trigger source targets. 3. Added the new triggers: On Damage Taken, On Stack Granted, On Counter Hit, and After Stack Damage. 4. Added the new EFFECT type: Consume Charge. 5. Added new conditions such as Target Is Enemy, Stack ID Match, Party Charge Total, Opponent Party Charge Total, Last Consumed Charge, and Trigger Damage Amount greater than a specified value. 6. Added effect scaling support based on stack counts within a specified scope. Effects can now scale from self, target, party, all allies, or all enemies. 7. Added new status subtypes and icon configuration, including Normal Attack True Strike, Suppress On-Attacked Effects, and Counter Damage Taken Up. ---------- Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt

Source

Steam News / 27 May 2026

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