HomeGamesUpdatesPricingMethodology
Steam News17 February 20264mo ago

PatchNote v0.11.8

Game Updates: Enemy Skill Mechanics Fix: Improved the enemy AI logic; skills will now correctly verify all usage conditions before activation.

Full notes

Full Sky Realm Idle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions2 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Fixes
changedEnemy Skill Mechanics Fix : Improved the enemy AI logic; skills will now correctly verify all usage conditions before activation.
fixedRecursion Crash Fix : Resolved a critical error where certain recursive triggers could cause an infinite loop, leading to game freezes (white screen).
changedHealing Balance : Adjusted the healing soft cap formula; the effective healing limit has been significantly increased for late-game sustainability.
addedNew Trigger Added : Implemented the "COMBAT_START" trigger, allowing effects to fire immediately upon entering a battle session.
fixedNull Element Support : Fixed a bug where "Null" element zones and enemies were unavailable in the editor's dropdown menus.
addedImage Management Overhaul : Added image editing for Classes and refactored the entire Image Offset I/O system. Offsets are now stored in independent JSON files matching the image names for better modularity.

Game Updates:

  1. Enemy Skill Mechanics FixImproved the enemy AI logic; skills will now correctly verify all usage conditions before activation.
  2. Recursion Crash FixResolved a critical error where certain recursive triggers could cause an infinite loop, leading to game freezes (white screen).
  3. Healing BalanceAdjusted the healing soft cap formula; the effective healing limit has been significantly increased for late-game sustainability.

Editor Updates:

  1. New Trigger Added: Implemented the "COMBAT_START" trigger, allowing effects to fire immediately upon entering a battle session.

  2. Class Editor Refinement: Restored missing functionalities in the Class Editor to ensure full data parity.

  3. Null Element SupportFixed a bug where "Null" element zones and enemies were unavailable in the editor's dropdown menus.
  4. Image Management OverhaulAdded image editing for Classes and refactored the entire Image Offset I/O system. Offsets are now stored in independent JSON files matching the image names for better modularity.

Source

Steam News / 17 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.