Full notes
Full Sky Realm Idle update
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What changed
2 fixes2 additions2 changes0 removals
- Gameplay
- Performance
- Balance
- Fixes
changedEnemy Skill Mechanics Fix : Improved the enemy AI logic; skills will now correctly verify all usage conditions before activation.
fixedRecursion Crash Fix : Resolved a critical error where certain recursive triggers could cause an infinite loop, leading to game freezes (white screen).
changedHealing Balance : Adjusted the healing soft cap formula; the effective healing limit has been significantly increased for late-game sustainability.
addedNew Trigger Added : Implemented the "COMBAT_START" trigger, allowing effects to fire immediately upon entering a battle session.
fixedNull Element Support : Fixed a bug where "Null" element zones and enemies were unavailable in the editor's dropdown menus.
addedImage Management Overhaul : Added image editing for Classes and refactored the entire Image Offset I/O system. Offsets are now stored in independent JSON files matching the image names for better modularity.
Game Updates:
- Enemy Skill Mechanics FixImproved the enemy AI logic; skills will now correctly verify all usage conditions before activation.
- Recursion Crash FixResolved a critical error where certain recursive triggers could cause an infinite loop, leading to game freezes (white screen).
- Healing BalanceAdjusted the healing soft cap formula; the effective healing limit has been significantly increased for late-game sustainability.
Editor Updates:
New Trigger Added: Implemented the "COMBAT_START" trigger, allowing effects to fire immediately upon entering a battle session.
Class Editor Refinement: Restored missing functionalities in the Class Editor to ensure full data parity.
- Null Element SupportFixed a bug where "Null" element zones and enemies were unavailable in the editor's dropdown menus.
- Image Management OverhaulAdded image editing for Classes and refactored the entire Image Offset I/O system. Offsets are now stored in independent JSON files matching the image names for better modularity.
Source
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