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Steam News14 February 20264mo ago

PatchNote v0.11.3

Game Updates: Fixed an issue where direct Charge Bar gain was not benefiting from "Charge Bar Gain Up" effects.

Full notes

Full Sky Realm Idle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions0 changes0 removals
  • Fixes
  • Balance
  • Gameplay
fixedFixed an issue where direct Charge Bar gain was not benefiting from "Charge Bar Gain Up" effects.
fixedFixed an issue where characters would not counterattack if the incoming damage was fully absorbed by a Shield.
addedAdded a Weapon Skill Overflow mechanism (excess stats over the cap are now converted into higher-tier bonuses).
addedAdded an "Uncancellable" toggle for Buffs, Debuffs, and similar effects.
fixedFixed an incorrect calculation for Shields based on Max HP percentage.
addedExpanded Trigger Conditions with target selection; you can now filter specific targets via conditions and apply effects iteratively.

Sky Realm Idle changes

fixedFixed an issue where direct Charge Bar gain was not benefiting from "Charge Bar Gain Up" effects.
fixedFixed an issue where characters would not counterattack if the incoming damage was fully absorbed by a Shield.
addedAdded a Weapon Skill Overflow mechanism (excess stats over the cap are now converted into higher-tier bonuses).
addedAdded an "Uncancellable" toggle for Buffs, Debuffs, and similar effects.
fixedFixed an incorrect calculation for Shields based on Max HP percentage.

Game Updates:

  1. Fixed an issue where direct Charge Bar gain was not benefiting from "Charge Bar Gain Up" effects.

  2. Fixed an issue where characters would not counterattack if the incoming damage was fully absorbed by a Shield.

  3. Added a Weapon Skill Overflow mechanism (excess stats over the cap are now converted into higher-tier bonuses).

Editor Updates:

  1. Added an "Uncancellable" toggle for Buffs, Debuffs, and similar effects.

  2. Fixed an incorrect calculation for Shields based on Max HP percentage.

  3. Expanded Trigger Conditions with target selection; you can now filter specific targets via conditions and apply effects iteratively.

  4. Added boundary comparison logic to Conditions (e.g., Shield Value comparisons).

Source

Steam News / 14 February 2026

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