In this update2
Full notes
Full Sky Realm Idle update
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What changed
- Gameplay
- Balance
- UI and audio
Sky Realm Idle changes
Game Updates:
Added the new "Destined Artifacts" system: equip each character with a personal "Decree" and "Edict" — the Decree accumulates Spirit Qi when triggered, and the Edict unleashes its effect once Spirit Qi meets its cost. A character can only equip Destined Artifacts matching their own element and proficient weapon type.
Added the "Destined Artifacts" page, supporting viewing, equipping, unequipping, and filtering by kind, with search and locking available in the bag.
Added a Spirit Qi status bar to the combat screen, showing each character's Spirit Qi accumulation and Edict activations in real time.
Added several new Tiangong operations: Reforge Weapon (re-roll a random-affix weapon's values within ±20% of current, up to 5 times, able to exceed the cap), Reforge Destined (consume same-rarity Destined items to reforge a random one), and Evolve Destined (consume same-rarity Destined items to synthesize one of the next tier), with Auto Evolve supported.
Added the Fifth Heaven "Celestial Pavilion," divided into three areas: The Tailoring Hall, The Dyeing Hall, and the Hall of Myriad Machines.
Added "Celestial Pavilion" bosses: The Golden Shear and The Five-Color Warden, along with the final boss "Heart of Myriad Machines."
Added a new boss to the Demon-Sealing Tower: the "Dust-Grinder Artifice Demon."
Added two sets of "Unity"-series artifacts to the exchange — defeating "Heart of Myriad Machines" has a chance to drop materials for exchange; existing "Unity" artifacts have been adjusted and renamed.
Enhanced the Counter mechanic: counters now also trigger against enemies casting Skills, stacking independently with a character's own counter passives.
Adjusted the Skill effects and descriptions of several enemies, and fixed cooldown determination for certain Skills in specific cases.
Fixed issues with the battle-start trigger on reset, and corrected some localization text.
Added maximum stack count information to the stack tooltip in the status bar.
Removed erroneous log messages that appeared when opening the game.
Editor Updates:
Added the "Destined Artifacts" editor, allowing you to create and edit "Decrees" and "Edicts," configuring triggers, trigger conditions, Spirit Qi value ranges, and released effects.
Added the "Random Affix Libraries" editor, letting you build reusable value-range libraries that weapon random affixes draw their values from.
The "Buff Count ≥" and "Debuff Count ≥" conditions now also count stack-based (virtual) buffs and debuffs.
Added an "Exclude from Debuff Count" option to debuffs, letting specific debuffs be excluded from debuff counting.
Fixed skill cooldown logic to support explicit indices while remaining compatible with old saves.
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Source
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