Full notes
Full Sky Link 2 update
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What changed
- Gameplay
- Compatibility
- UI and audio
- Balance
- Fixes
- Maps
November is always an exciting month, one of my favorites of the year. The team here at Odisi Games have been hard at work, and I'm excited to share some of the new updates in Skylink:Freefire.
We've been quietly doing beta tests on Fridays and it's helped keep our priorities in perspective. If you're interested in checking it out, join us on the discord to get involved!
Seasoned players will likely first notice the new leaderboard setup in the main menu where you can see everyone who's been testing with us in the beta tests on Friday. Seasoned players will notice the music has been remastered for a better experience both in the menus and during gameplay.
Incoming missiles now have noticeable sound effects to ensure you're aware they are seeking you out!
Smoke and cloud effects have been remastered.
Players recovered by teammates will no longer return at full health to ensure proper game balance.
Better statistics are coming soon in Skylink, we’ll be tracking much more than before!
The pre match screen has had a lot of work this month. Your selected drone will show from the start now! Changing drones too quickly had issues that have been resolved this month too.
The Social Tab UI has been set up, and while it's not ready yet it's definitely an exciting work in progress towards being able to party up with your friends and really go on the attack.
Pandora map has been reworked and has new features; being split into a whole new map! It now includes a central island that ties the whole map together to show a derelict mining operation.
Source
Changelog.gg summarizes and formats this update. How we read updates.
