Full notes
Full Sky Link 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
With September’s patch the audio in the new animated logo has been updated to align more carefully with the video. We have had an incredible month with a lot of changes on the back end. We have slowly been moving to a more modular design system and this will speed up development significantly. The Physics Based flight is updated and now has a toggle based system for changing specific variables to the players preferences. Lots to go over this month!
Game Balance: * Overtime spectator now spawns properly. * Round Counter UI now starts as 0/0. * Guided Missile kills now apply to player kill count. * All players revived from Blackbox will return with half vitals. * Fix issue where players were respawning in at half vitals. * Added reverse thrust to Type 3B to fix issues where reversing would cause the guns to aim upwards.
Fixes related to the weapon system: * Fixed an issue where the weapon would begin reloading before the last shot is fired. * Fixed various issues with projectile trails. * Fixed an issue with a projectile that expired mid-air. * Guided missiles now fly through friendly barriers.
Toggles added for preference customization! * Added experimental control mode settings to the options menu.
Audio Improvements: * Fixed drone sounds not getting ticked on simulated proxies. * Increased the volume on the hitmarker sound. * Tentative fix for camera and drag wind sounds not playing. * Turned the volume up on the Guided Missile bip. * Assigned unique engine sounds to each drone. * Increased the engine volume for the enemy drones. * Restored wind sounds on movement based on Drone Velocity. * Fixed some wind layers not working.
Level Design:
Added door that opens and closes automatically as drones enter/exit. * Drone Racing is being set up on the back end, watch for more updates to Races!
Hangar
* Quick touch up on some decals, lights, player spawn points in Hangar.
Garage
* Expanded Garage and increased camera zoom max distance and pitch angle. * Subtle increase to lighting over drone and garage door. Added light sequence. * Added QR code. * Suspended robot arms by cables. Several lighting adjustments. Lighting is built. * Added spatial light switch sfx. * Adjusted position of sfx and timing between lights.
Visual Effects and Art: * Scoreboard fixes to display during match end. * Added team colored decals and materials for level art (red, blue, white, green). * Fixed Spatial Audio on the olympus cannon/railgun weapon to account for distances of more than 300 meters.
Source
Changelog.gg summarizes and formats this update. How we read updates.
