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Steam News29 September 20232y ago

September 2023 Patch Notes

With September’s patch the audio in the new animated logo has been updated to align more carefully with the video. We have had an incredible month with a lot of changes on the back end.

Full notes

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What changed

3 fixes5 additions0 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
addedWith September’s patch the audio in the new animated logo has been updated to align more carefully with the video. We have had an incredible month with a lot of changes on the back end. We have slowly been moving to a more modular design system and this will speed up development significantly. The Physics Based flight is updated and now has a toggle based system for changing specific variables to the players preferences. Lots to go over this month!
addedGame Balance: * Overtime spectator now spawns properly. * Round Counter UI now starts as 0/0. * Guided Missile kills now apply to player kill count. * All players revived from Blackbox will return with half vitals. * Fix issue where players were respawning in at half vitals. * Added reverse thrust to Type 3B to fix issues where reversing would cause the guns to aim upwards.
fixedFixes related to the weapon system: * Fixed an issue where the weapon would begin reloading before the last shot is fired. * Fixed various issues with projectile trails. * Fixed an issue with a projectile that expired mid-air. * Guided missiles now fly through friendly barriers.
addedToggles added for preference customization! * Added experimental control mode settings to the options menu.
fixedAudio Improvements: * Fixed drone sounds not getting ticked on simulated proxies. * Increased the volume on the hitmarker sound. * Tentative fix for camera and drag wind sounds not playing. * Turned the volume up on the Guided Missile bip. * Assigned unique engine sounds to each drone. * Increased the engine volume for the enemy drones. * Restored wind sounds on movement based on Drone Velocity. * Fixed some wind layers not working.
addedAdded door that opens and closes automatically as drones enter/exit. * Drone Racing is being set up on the back end, watch for more updates to Races!

With September’s patch the audio in the new animated logo has been updated to align more carefully with the video. We have had an incredible month with a lot of changes on the back end. We have slowly been moving to a more modular design system and this will speed up development significantly. The Physics Based flight is updated and now has a toggle based system for changing specific variables to the players preferences. Lots to go over this month!

Game Balance: * Overtime spectator now spawns properly. * Round Counter UI now starts as 0/0. * Guided Missile kills now apply to player kill count. * All players revived from Blackbox will return with half vitals. * Fix issue where players were respawning in at half vitals. * Added reverse thrust to Type 3B to fix issues where reversing would cause the guns to aim upwards.

Fixes related to the weapon system: * Fixed an issue where the weapon would begin reloading before the last shot is fired. * Fixed various issues with projectile trails. * Fixed an issue with a projectile that expired mid-air. * Guided missiles now fly through friendly barriers.

Toggles added for preference customization! * Added experimental control mode settings to the options menu.

Audio Improvements: * Fixed drone sounds not getting ticked on simulated proxies. * Increased the volume on the hitmarker sound. * Tentative fix for camera and drag wind sounds not playing. * Turned the volume up on the Guided Missile bip. * Assigned unique engine sounds to each drone. * Increased the engine volume for the enemy drones. * Restored wind sounds on movement based on Drone Velocity. * Fixed some wind layers not working.

Level Design:

  • Added door that opens and closes automatically as drones enter/exit. * Drone Racing is being set up on the back end, watch for more updates to Races!

Hangar

* Quick touch up on some decals, lights, player spawn points in Hangar.

Garage

* Expanded Garage and increased camera zoom max distance and pitch angle. * Subtle increase to lighting over drone and garage door. Added light sequence. * Added QR code. * Suspended robot arms by cables. Several lighting adjustments. Lighting is built. * Added spatial light switch sfx. * Adjusted position of sfx and timing between lights.

Visual Effects and Art: * Scoreboard fixes to display during match end. * Added team colored decals and materials for level art (red, blue, white, green). * Fixed Spatial Audio on the olympus cannon/railgun weapon to account for distances of more than 300 meters.

Source

Steam News / 29 September 2023

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