Update history
Latest Skull Ball Heroes updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Skull Ball Heroes
A Quick Update
In response to iamaplayer's comment on the community hub, asking about offline play: There's no offline version of the game since we thought we'd catch on a bit more and didn't plan on needing for an offline version (si…
Announcement2 changesServerWorkshop - Skull Ball Heroes
Menu Updates - Unreine Gone
Main Menu * Fixed the Damage Chart tab in the Options menu, it now correctly displays the chart which shows how damage flows through shields, armor, and health. * Adjusted background of My Heroes tabs a little more. Bre…
Announcement2 changesFixBalance - Skull Ball Heroes
AntBeeBird (Grachawk) Animations Fixed
All animations for Grachawk's abiliites 1-4 have been fixed and now display correctly.
Announcement1 changeFix - Skull Ball Heroes
Menu System Updates Continue
Menu Updates: * Reverted some main menu landing screens to previous versions to add more character to the game and visual appeal. * Repositioned some main menu cameras for better angles included My Heroes landing page t…
Announcement1 changeBalance - Skull Ball Heroes
Menu Optimizations and Load Times
Updated file sizes in game to be divisible by 4 allowing in-engine compression to reduce menu file sizes down from 5-20mb to 900k. * Removed input mapping in favor of control scheme image due to some UI breaking from pr…
Announcement1 changeUI/audio - Skull Ball Heroes
Menu GPU FPS throttling and Khurnn ability revision.
The following updates have been patched into Skull Ball Menu System: * Forced MAX FPS at 120 for the main menu level only to reduce engine setting of allowing unlimited framerate which was causing the main menu to use 1…
Announcement1 changePerformance - Skull Ball Heroes
Menu System Updates - File Size Updates
The following changes have been deployed to the game: Main Menu System * My Heroes tab has been improved to allow players to read the items/training for their heroes. It's not aesthetically where I'd like it yet, but it…
Announcement2 changesWorkshopMaps - Skull Ball Heroes
Rager is now playing.
Rager used to oversee the LavaFlow energy capturing facility but she has now taken up residence in Mire's Den at the request of Mire himself to antagonize the Skull Ball Heroes. She is not overly smart and will attack a…
Announcement1 changeBalance - Skull Ball Heroes
First update coming since 2018 to Steam
I got the build box working again and moved it to a virtualized machine so I won't have to worry about hardware failure ever again (fingers crossed). First Updates: I wanted to test stability of the build so made minor…
Announcement5 changesGameplayPerformance - Skull Ball Heroes
Servers back online effective 16-NOV-20
Backup and migration work completed early, testing went well and database and game servers are back online. Minor updates: Database backup complete UE Engine version update progressing slowly Website and branding conver…
Announcement1 changeServer - Skull Ball Heroes
Servers offline for updates from 13-NOV-20 Until 30-NOV-20
The login servers will be offline until the 30th of November, 2020 for updates. During this time you will not be able to login to the game.
Announcement1 changeServer - Skull Ball Heroes
SkullBall Players Tonight 10pm EST (UTC -04:00)
We've schedule some time to play with live friends around 10pm EST tonight. If you'd like to join us in the fun that'd be great! Cheers My Dudes!
Announcement - Skull Ball Heroes
Salvage Awarded for August, September, and October 2020
Special thanks to everyone that played over the last couple of months. I went through today and updated the in-game currency "Salvage" for everyone that that played since August 1st, 2020. If you log in you should see t…
Announcement3 changesGameplay - Skull Ball Heroes
Server cook machine rebuild almost completed
After having to dismantle the main office two years ago I was finally able to create a new Unreal Engine code cook virtual machine. The previous one didn't survive the dismantling. Improvements coming down the pipe to l…
Announcement2 changesGameplayUI/audio - Skull Ball Heroes
August 2020 Free Tester/Player Loot Challenge
August 1st, 2020 - August 31st All players who login and play a match, regardless of wins or losses will get 20,000 free in-game Salvage (used to unlock training, skins, and items). Jump in and play a round or two, beat…
Store3 changesServerGameplay - Skull Ball Heroes
Tuebor is becoming Skull Ball Heroes
What's Happening Now As development has slowed I have decided to strip out the game modes that didn't get as much traction as the Skull Ball game mode did. The game will be rebranded to be known as Skull Ball Heroes and…
Announcement3 changesServerMaps





