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Steam News22 April 20224y ago

A Quick Update

In response to iamaplayer's comment on the community hub, asking about offline play: There's no offline version of the game since we thought we'd catch on a bit more and didn't plan on needing for an offline version (si

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Full Skull Ball Heroes update

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What changed

0 fixes0 additions2 changes0 removals
  • Server
  • Workshop
changedThere's no offline version of the game since we thought we'd catch on a bit more and didn't plan on needing for an offline version (since there wasn't a single player campaign planned at the time). However, I've been thinking about packaging up the dedicated server module to let anyone host their own server and not have to worry about which region it's in.
changedI'm a solo dev now (down from the 50-some I'd employed during the making of the game). And I've been slowly working in updates when I'm able, but sadly it's slow going due to needing to pivot from this being my full-time job, to working a day job and then trying to find time to dev too. I've got plans for this game which include releasing all of the heroes I'd planned (planned 60, got 30 done by EA launch), more arenas (been working on about 5 more, just not done yet), and making it available to let a player create their own arenas to upload as a Steam workshop kind of deal.

In response to iamaplayer's comment on the community hub, asking about offline play:

There's no offline version of the game since we thought we'd catch on a bit more and didn't plan on needing for an offline version (since there wasn't a single player campaign planned at the time). However, I've been thinking about packaging up the dedicated server module to let anyone host their own server and not have to worry about which region it's in.

I'm a solo dev now (down from the 50-some I'd employed during the making of the game). And I've been slowly working in updates when I'm able, but sadly it's slow going due to needing to pivot from this being my full-time job, to working a day job and then trying to find time to dev too. I've got plans for this game which include releasing all of the heroes I'd planned (planned 60, got 30 done by EA launch), more arenas (been working on about 5 more, just not done yet), and making it available to let a player create their own arenas to upload as a Steam workshop kind of deal.

Keeping all that in mind, I'm still only one dude so it'll be slow going (to say the least).

If anyone would be interested in helping pivot this title, feel free to reach out.

Source

Steam News / 22 April 2022

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