Full notes
Full Skull Ball Heroes update
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What changed
- Performance
- Balance
Skull Ball Heroes changes
The following updates have been patched into Skull Ball
Menu System: * Forced MAX FPS at 120 for the main menu level only to reduce engine setting of allowing unlimited framerate which was causing the main menu to use 100% of GPU.
Heroes: * Khurnn has has his shield ability swapped from LMB to RMB in order to keep in line with other heroes ability schemata.
Levels: * Breath of fire has had its lighting rebaked for better static shadow textures.
Source
Changelog.gg summarizes and formats this update. How we read updates.
