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Steam News24 December 20205y ago

Menu GPU FPS throttling and Khurnn ability revision.

The following updates have been patched into Skull Ball Menu System: * Forced MAX FPS at 120 for the main menu level only to reduce engine setting of allowing unlimited framerate which was causing the main menu to use 1

Full notes

Full Skull Ball Heroes update

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What changed

0 fixes0 additions2 changes0 removals
  • Performance
  • Balance
changedMenu System: * Forced MAX FPS at 120 for the main menu level only to reduce engine setting of allowing unlimited framerate which was causing the main menu to use 100% of GPU.
changedLevels: * Breath of fire has had its lighting rebaked for better static shadow textures.

Skull Ball Heroes changes

changedMenu System: * Forced MAX FPS at 120 for the main menu level only to reduce engine setting of allowing unlimited framerate which was causing the main menu to use 100% of GPU.
changedLevels: * Breath of fire has had its lighting rebaked for better static shadow textures.

The following updates have been patched into Skull Ball

Menu System: * Forced MAX FPS at 120 for the main menu level only to reduce engine setting of allowing unlimited framerate which was causing the main menu to use 100% of GPU.

Heroes: * Khurnn has has his shield ability swapped from LMB to RMB in order to keep in line with other heroes ability schemata.

Levels: * Breath of fire has had its lighting rebaked for better static shadow textures.

Source

Steam News / 24 December 2020

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