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Steam News21 November 20205y ago

First update coming since 2018 to Steam

I got the build box working again and moved it to a virtualized machine so I won't have to worry about hardware failure ever again (fingers crossed).

Full notes

Full Skull Ball Heroes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • Gameplay
  • Performance
  • Maps
  • Server
changedI got the build box working again and moved it to a virtualized machine so I won't have to worry about hardware failure ever again (fingers crossed).
changedI wanted to test stability of the build so made minor updates to the menu system and some of the character blueprints to change some functionality. The following minor updates have been implemented to the Steam test build:
changedReverted Ione to have a melee attack instead of a second rifle zoom (simply press Ctrl like everyone else). * Replaced *most* instances of the previous game name (Tuebor) in the menu system with Skull Ball Heroes. Some are embedded in the image file which will have to be tracked and changed. * Updated navigation links for NPCs in Tollway map so the orange NPCs don't get stuck on the edge of the starting area.
changedMaps and Heroes * Fix Grawchawks missing animation montages (all abilities). * Evaluate performance tweaks for every map to increase frame rate.
changedIf all goes well with today's test update will move to live servers.

Skull Ball Heroes changes

changedI got the build box working again and moved it to a virtualized machine so I won't have to worry about hardware failure ever again (fingers crossed).
changedI wanted to test stability of the build so made minor updates to the menu system and some of the character blueprints to change some functionality. The following minor updates have been implemented to the Steam test build:
changedReverted Ione to have a melee attack instead of a second rifle zoom (simply press Ctrl like everyone else). * Replaced *most* instances of the previous game name (Tuebor) in the menu system with Skull Ball Heroes. Some are embedded in the image file which will have to be tracked and changed. * Updated navigation links for NPCs in Tollway map so the orange NPCs don't get stuck on the edge of the starting area.
changedMaps and Heroes * Fix Grawchawks missing animation montages (all abilities). * Evaluate performance tweaks for every map to increase frame rate.
changedIf all goes well with today's test update will move to live servers.

I got the build box working again and moved it to a virtualized machine so I won't have to worry about hardware failure ever again (fingers crossed).

First Updates:

I wanted to test stability of the build so made minor updates to the menu system and some of the character blueprints to change some functionality. The following minor updates have been implemented to the Steam test build:

  • Reverted Ione to have a melee attack instead of a second rifle zoom (simply press Ctrl like everyone else). * Replaced *most* instances of the previous game name (Tuebor) in the menu system with Skull Ball Heroes. Some are embedded in the image file which will have to be tracked and changed. * Updated navigation links for NPCs in Tollway map so the orange NPCs don't get stuck on the edge of the starting area.

Planned next small updates

Maps and Heroes * Fix Grawchawks missing animation montages (all abilities). * Evaluate performance tweaks for every map to increase frame rate.

Menu System * Evaluate how to make the training and upgrades menu easier to understand and use.

If all goes well with today's test update will move to live servers.

Source

Steam News / 21 November 2020

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