What changed
0 fixes0 additions5 changes0 removals
- Gameplay
- Performance
- Maps
- Server
changedI got the build box working again and moved it to a virtualized machine so I won't have to worry about hardware failure ever again (fingers crossed).
changedI wanted to test stability of the build so made minor updates to the menu system and some of the character blueprints to change some functionality. The following minor updates have been implemented to the Steam test build:
changedReverted Ione to have a melee attack instead of a second rifle zoom (simply press Ctrl like everyone else). * Replaced *most* instances of the previous game name (Tuebor) in the menu system with Skull Ball Heroes. Some are embedded in the image file which will have to be tracked and changed. * Updated navigation links for NPCs in Tollway map so the orange NPCs don't get stuck on the edge of the starting area.
changedMaps and Heroes * Fix Grawchawks missing animation montages (all abilities). * Evaluate performance tweaks for every map to increase frame rate.
changedIf all goes well with today's test update will move to live servers.
Skull Ball Heroes changes
changedI got the build box working again and moved it to a virtualized machine so I won't have to worry about hardware failure ever again (fingers crossed).
changedI wanted to test stability of the build so made minor updates to the menu system and some of the character blueprints to change some functionality. The following minor updates have been implemented to the Steam test build:
changedReverted Ione to have a melee attack instead of a second rifle zoom (simply press Ctrl like everyone else). * Replaced *most* instances of the previous game name (Tuebor) in the menu system with Skull Ball Heroes. Some are embedded in the image file which will have to be tracked and changed. * Updated navigation links for NPCs in Tollway map so the orange NPCs don't get stuck on the edge of the starting area.
changedMaps and Heroes * Fix Grawchawks missing animation montages (all abilities). * Evaluate performance tweaks for every map to increase frame rate.
changedIf all goes well with today's test update will move to live servers.
I got the build box working again and moved it to a virtualized machine so I won't have to worry about hardware failure ever again (fingers crossed).
First Updates:
I wanted to test stability of the build so made minor updates to the menu system and some of the character blueprints to change some functionality. The following minor updates have been implemented to the Steam test build:
Planned next small updates
Maps and Heroes * Fix Grawchawks missing animation montages (all abilities). * Evaluate performance tweaks for every map to increase frame rate.
Menu System * Evaluate how to make the training and upgrades menu easier to understand and use.
If all goes well with today's test update will move to live servers.