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Steam News3 August 20205y ago

Tuebor is becoming Skull Ball Heroes

What's Happening Now As development has slowed I have decided to strip out the game modes that didn't get as much traction as the Skull Ball game mode did.

Full notes

Full Skull Ball Heroes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition6 changes0 removals
  • Gameplay
  • Store
  • Maps
  • Server
  • UI and audio
changedThe game will be rebranded to be known as Skull Ball Heroes and will only feature the Skull Ball 4v4 Online pvp game.
changedAll of the heroes are still available, and anything previously purchased or unlocked will still be available at this time.
changedAll user accounts have been credited with 200,000 in-game currency (Salvage) to spend on skills, skins, and unlocks as a thank you to anyone who played Tuebor with us in its early stages.
changedThe Extra Life backpack is the only DLC left in the game and the majority of proceeds from this purchase will go to Extra Life for the Children's Miracle Network.
addedDeploy 3 new Skull Ball maps (4v4)
changedFigure out how to earn some money off the game afford to open up servers outside the US.

Skull Ball Heroes changes

changedThe game will be rebranded to be known as Skull Ball Heroes and will only feature the Skull Ball 4v4 Online pvp game.
changedAll of the heroes are still available, and anything previously purchased or unlocked will still be available at this time.
changedAll user accounts have been credited with 200,000 in-game currency (Salvage) to spend on skills, skins, and unlocks as a thank you to anyone who played Tuebor with us in its early stages.
changedThe Extra Life backpack is the only DLC left in the game and the majority of proceeds from this purchase will go to Extra Life for the Children's Miracle Network.
addedDeploy 3 new Skull Ball maps (4v4)

What's Happening Now As development has slowed I have decided to strip out the game modes that didn't get as much traction as the Skull Ball game mode did.

The game will be rebranded to be known as Skull Ball Heroes and will only feature the Skull Ball 4v4 Online pvp game.

All of the heroes are still available, and anything previously purchased or unlocked will still be available at this time.

All user accounts have been credited with 200,000 in-game currency (Salvage) to spend on skills, skins, and unlocks as a thank you to anyone who played Tuebor with us in its early stages.

There are still bots to help round out the matches (as it will likely be scarce for a while), and no, they still don't know what the ball is so you will likely always win against them, so bring a friend, the game is now completely free (except for the Extra Life backpack).

The Extra Life backpack is the only DLC left in the game and the majority of proceeds from this purchase will go to Extra Life for the Children's Miracle Network.

Development Roadmap

  • Get Skull Ball branding complete in all marketing artwork

  • Get Skull Ball to Unreal Engine version 4.25 (it's currently stuck in 4.11)

  • Get Skull Ball branding complete inside the game post UE 4.25 update

  • Deploy 3 new Skull Ball maps (4v4)

  • Start Bug Fixes (too many to list, but almost none that are game breaking)

  • Figure out how to grow player base.

  • Figure out how to earn some money off the game afford to open up servers outside the US.

  • Localization fixes for obvious Google Translated languages in the menus.

  • Determine next steps tbd.

Why This, Why Now? After spending so many years of my life (and very very much money) I thought it would be a waste to just let this game die. It's honestly fun to play and deserved more love than I was ever able to bring to it (players).

I'm moving the game to be F2P so that anyone who wants to can see it and play it and maybe have fun for some time between AAA game playing and COVID quarantine boredom.

I'm not looking at trying to make a million dollars off this game, I'd be happy if everyone just had some fun and told a friend.

Source

Steam News / 3 August 2020

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