Full notes
Full Sins of a Solar Empire II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
Fixed bug that could cause corvettes near a fleet leader to slowly tumble through space. This was due to the orbiting attack pattern that would cause flip-flopping on physics goals.
Fixed issue where allied AI players could end up in an endless tug-of-war trying to capture an object. This alters some of the capture mechanics:
Capturable extractors and labs are now invulnerable.
In cases where a human and AI ally(ies) are contesting a capture, the player will take precedence.
In cases where it’s multiple allied AI players, the first player on the same team takes the capture with allies contributing.
- NoteWe are aware of a bug where some Epic players lose their DLC. This is due to Steam client being open at the same time as the game (even if you don’t own Sins 2 on Steam). You can workaround this bug by closing Steam when you launch the game from Epic. It will be addressed in a new hotfix.
The fix for Epic DLC users is included in this hotfix. If you still have issues, please let us know.
Source
Changelog.gg summarizes and formats this update. How we read updates.
