Full notes
Full Sins of a Solar Empire II update
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What changed
- Gameplay
Sins of a Solar Empire II v1.61 is Live
We've switched gears for our June update. The ARES AI overhaul still needs more time in the oven, so rather than rush it, we're holding it in the opt-in build and shipping a smaller, focused v1.61 in the meantime.
This one is about making the AI a sharper opponent. AI players now survey the planets they own based on difficulty, and we've adjusted their bonus modifiers to clear up situations where they used to get stuck (the classic "AI runs out of exotic refineries and stalls" problem). A new AI loadouts system lets them make smarter choices about which abilities and upgrades to pick for their units.
The Radiance Battleship also got attention. Its autocasting is a lot less wasteful now. It picks better moments and better targets for its abilities instead of firing into open space.
Modders, there's something for you too: new player AI tuning values and a .loadout system for defining ability and upgrade pick order. Details are in the change log below.
A note on ARES: the new ARES AI system is still available in opt-in, and we'll keep updating that build as we go. Our plan is to release ARES alongside our next DLC later THIS SUMMER. Thanks for the patience while we get it right.
Source
Changelog.gg summarizes and formats this update. How we read updates.
