Full notes
Full Sins of a Solar Empire II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Maps
- Fixes
- Compatibility
More than a hotfix, but we’re calling it one anyway!
NEW - Texture Quality Setting
We’ve added a new setting to Settings → Graphics → Rendering Device to adjust the texture quality of units in the game.
Adjust this if you’re on a laptop or on Steam Deck, as those systems use Shared Memory for graphics and will crash if you run out of it. This is the #1 cause of crashes for players on these systems.
Custom Portraits
Updated default custom portrait directory for the legacy AI artwork so users can select pictures from previous versions.
Made various custom portrait bug fixes (e.g., garbage elements showing between menus, custom portrait selection not ‘sticking’ between menus/sessions).
Updated to allow you to use custom portraits for AI players.
Fixed bug where the map generator would incorrectly count planets.
Fixed bug that allowed quicksaving in tutorials.
Fixed various save game compatibility bugs.
Fixed the Map Search bar not working in the Change Map dialog.
Various localization fixes (more incoming).
Source
Changelog.gg summarizes and formats this update. How we read updates.
