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- Sins of a Solar Empire II
Sins of a Solar Empire II: Harbinger Arrives September 3rd, 2026
The Fourth Faction for Sins of a Solar Empire II Releasing September 3rd, 2026 After 20 years of intrigue, the great enemy of the Vasari is revealed, ushering in new gameplay mechanics, ships, structures and more. Wishl…
Event7 changesGameplayStore - Sins of a Solar Empire II
Change Notes for July 10, 2026 (v1.61.4)
A small update today to add a quality-of-life improvement, balance adjustments for missiles and point-defense and other items. Added visual range circles for defense structures during placement. Fixed bug that prevented…
Store6 changes1 numericFix - Sins of a Solar Empire II
Summer Sale: Up to 70% off Sins of a Solar Empire titles
Up to 70% off Sins of a Solar Empire titles during the 2026 Summer Sale View Entire Sale Sins of a Solar Empire II deals: Sins of a Solar Empire II View on Steam View on Steam Sins of a Solar Empire II Reinforcements Si…
Patch notes - Sins of a Solar Empire II
Video Dev Journal: Vasari Balance Adjustment
In this video developer journal BATTLEMODE explains the reasoning and method behind the recent balance adjustment to the Vasari, to tone them down a little and bring them back into line with the Advent and TEC.
Announcement1 changeUI/audio - Sins of a Solar Empire II
Update Notes for June 19, 2026 (v1.61.3)
More than a hotfix, but we’re calling it one anyway! NEW - Texture Quality Setting We’ve added a new setting to Settings → Graphics → Rendering Device to adjust the texture quality of units in the game. Adjust this if y…
Announcement9 changesFixGameplay - Sins of a Solar Empire II
v1.61 'Prelude' Update Is Live
Sins of a Solar Empire II v1.61 is Live View Changelog We've switched gears for our June update. The ARES AI overhaul still needs more time in the oven, so rather than rush it, we're holding it in the opt-in build and s…
Patch notes3 changesGameplay - Sins of a Solar Empire II
Video Blog: Sovereign Echo on Defenses & The Pirate Galleon
In this interview, Sins of a Solar Empire II's game designer, Conor "Sovereign Echo" Harris, joins BATTLEMODE to discuss the role of static defensive structures in Sins of a Solar Empire II, and his work to clarify and…
Announcement1 changeGameplay - Sins of a Solar Empire II
Sins II Behind the Scenes: Pirate Galleon Concepts!
Avast ye scurvy dogs! Today I thought we could share pretty pictures of the concepting process for the Galleon, the Pirate’s newest unit featured in Pirate Incursions! Players have been asking to see the beautiful conce…
Announcement - Sins of a Solar Empire II
Update Note for May 22, 2026
UI tweak to player setup window to add a button that goes to the full faction selection window. Also, updated behavior on clicking the full player faction button to be a quick dropdown selector as an alternate.
Announcement1 changeUI/audio - Sins of a Solar Empire II
Dev Journal: v1.65 Update Preview
Welcome to this Dev Diary! I’m Tom Fortune, one of the engineers on Sins of a Solar Empire II, and I’ll be walking you through the reasoning and motivations behind the upcoming AI overhaul. Let’s get started. Cause & Ef…
Store10 changesFixBalance - Sins of a Solar Empire II
Update Note for May 19, 2026
Fixed crash bug caused by loading a save game from before neutral extractors/labs were invulnerable.
Announcement1 changeFixPerformance - Sins of a Solar Empire II
Update Notes for May 15, 2026
Fixed bug that could cause corvettes near a fleet leader to slowly tumble through space. This was due to the orbiting attack pattern that would cause flip-flopping on physics goals. Fixed issue where allied AI players c…
Announcement4 changesFix - Sins of a Solar Empire II
Hotfix Notes for May 11, 2026
Version 1.60.3 (Hotfix) Notes Fixed bug that would cause the game to display multiple languages at the same time, if you changed your language setting repeatedly within the same session. This should also resolve a rare…
Patch notes13 changesFixUI/audio - Sins of a Solar Empire II
Video Blog: v1.6 "UI Horizons" Update Pt. 2
In this second video developer journal for Sins of a Solar Empire II, we're taking a look at the gameplay changes added in v1.6 "UI Horizons", including new active use abilities for static defense Military Structures.
Announcement1 changeUI/audio - Sins of a Solar Empire II
Video Blog: v1.6 "UI Horizons" Update Pt. 1
In this video developer journal for Sins of a Solar Empire II, we're taking a look at the new and improved front-end user-interface added in the v1.6 "UI Horizons" update. We also show off the new hand-crafted leader po…
Announcement1 changeUI/audio - Sins of a Solar Empire II
'UI Horizons' Update Now Available
UI overhaul, in-game map editor, new defense platform abilities, and more arrive in the v1.6 update View the full changelog [Part 2 coming soon!] Front-End UI Overhaul The entire front-end UI has been rebuilt from the g…
Patch notes12 changesMapsUI/audio




