Full notes
Full Sins of a Solar Empire II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Maps
- Gameplay
- Balance
Version 1.60.3 (Hotfix) Notes
Fixed bug that would cause the game to display multiple languages at the same time, if you changed your language setting repeatedly within the same session. This should also resolve a rare hang bug.
Fixed bug that would have some tooltips display “inf” instead of their true value.
Fixed bug that would sometimes cause point-defense weapons to overkill missiles.
Fixed bug that caused units to ‘teleport’ to off the game map. This was due to a race condition in the physics system. Note that there’s a similar corvette bug that is not yet fixed (will be in next hotfix).
Map Generator:
Added additional invalid characters to name filter.
Prevented leading 0s on seed values.
Fixed issue that would snap seed to max value when entering a value larger than allowed.
Fixed issues with non-English name display.
Added new Phase Jamming icons.
Fixed bug that caused particle FX not to scale as intended (should be more visible now).
Updated Pirate Boarding Crew tooltip to reflect its new functionality.
Meson Bolt tooltip updated to reflect debuffs and bonus damage.
Transcencia Starbase Shield Booster renamed to Psionic Shield.
Flechette Blast ability now correctly has a 45 sec. cooldown.
Psionic Burst ability, Psi Power scaling reduced to 1:1 instead of 2:1.
Ion Torpedo ability missiles are now correctly named.
Source
Changelog.gg summarizes and formats this update. How we read updates.
