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Steam News2 April 20263mo ago

Weekly Changelog: v0.8.7

Hey everyone, I hope you had a great week! There has been a lot of progress in the game's development this week, with work on: -The future era anchor system, where you will be able to increase your anchor level, which d

In this update5

Full notes

Full Sinking Eternity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes1 removal
  • Maps
  • Gameplay
  • UI and audio
changedAlso, here are this week's screenshots:A crystalline cave biome
removedHere are this week's demo updates:Removed the sand that was clipping inside the cryopod opening
changedHere are this week's demo updates:Updated the color of the larger vegetation in the shallow waters from red to purple, to give a more alien vibe to the early biome
changedHere are this week's demo updates:Made the "megastructures" button larger in the build menu so that all three phase buttons are the same size
addedHere are this week's demo updates:Added a black shadow effect to many UI text fields
changedHere are this week's demo updates:Increased the loot quantity in the early areas

Sinking Eternity changes

changedA crystalline cave biome
removedRemoved the sand that was clipping inside the cryopod opening
changedUpdated the color of the larger vegetation in the shallow waters from red to purple, to give a more alien vibe to the early biome
changedMade the "megastructures" button larger in the build menu so that all three phase buttons are the same size
addedAdded a black shadow effect to many UI text fields

Hey everyone, I hope you had a great week!

There has been a lot of progress in the game's development this week, with work on:

-The future era anchor system, where you will be able to increase your anchor level, which defines how far you can explore, 50K years into the future

-The mysterious companions you will find in the game, with their own backstory

-The crafting system with automated machines that process/refine materials over time, in addition to the standard crafting station where you will be able to craft equipment

-The underwater traps that you will be able to set to catch unique smaller creatures

-The game's deep sci-fi story, which ends up being a mix of your past, your present, and the strange future era that you have access to

Also, here are this week's screenshots:

A pillar forest under a thick layer of red underwater fog

A 100% dark area where your headlamp will be your only light source

A crystalline cave biome

As announced last week, I plan to share an update on the revised launch roadmap in the upcoming week, most probably in the next weekly update. Thanks so much for your great support!

Here are this week's demo updates:

-Removed the sand that was clipping inside the cryopod opening

-Updated the color of the larger vegetation in the shallow waters from red to purple, to give a more alien vibe to the early biome

-Made the "megastructures" button larger in the build menu so that all three phase buttons are the same size

-Added a black shadow effect to many UI text fields

-Increased the loot quantity in the early areas

Have a nice week :)

Source

Steam News / 2 April 2026

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