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Full Sinking Eternity update
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What changed
- Gameplay
- Performance
- Maps
- UI and audio
Sinking Eternity changes
Hey everyone, I hope you have a great week!
So I've been sick for a few days last week, but other than that, development progressed well :)
For this week's update, I thought I could share some cool facts about Sinking Eternity, so here we go:
-3125 of you tried the demo since its launch last October, and you wishlisted the game from 114 different countries! That's so cool!
-The current development backlog (filled with ideas you shared, features to add, etc.) has over 2000 items. Thanks for all the amazing suggestions that you made in the last 7 months since the demo launch.
-The game is made of over 35,000 lines of code (in C#) and 56,000 unique files. And... it keeps growing haha
-The current game world is one continuous open world area, with no loading time or zone lines. The only exception is the future era, with a quick simulated "fade out" / "fade in", since I didn't find how to make you swim 52,000 years into the future.
The few days I spent sick in bed this week made me think a lot about the future of the game (since I wasn't able to work on the game itself, I had to keep myself busy haha).
For the launch date, my first approach of going public with a date before the game was fully ready really was a mistake
I don't want to make this error again, so I'll announce it 2-3 weeks before launch, to be 100% sure that it won't move again.
Also, I plan to have a game ending reachable on day one of Early Access launch, and a lot more content added as Early Access progresses.
For this week's screenshots, here are some slightly deeper biomes than what I usually show. There is only the environment as usual, but you'll be able to meet some pretty weird alien life down there in Early Access :)
Also, here are this week's demo updates:
-Improved some level design elements like the main terrain, some plant locations, etc.
-Increased the size of smaller UI text fields to make sure everything is at least font size 18 by default
-Improved the spacing of some UI elements, mainly in the inventory and build menus
Thanks a lot, have a nice day :)
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