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Steam News16 April 20262mo ago

Weekly Changelog: v0.8.9

Hey everyone! I hope you had a great week :) For this week's update, I thought it would be fun to share what I am currently working on: -The future era: I am currently working on the buildable machines that will increas

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Full Sinking Eternity update

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Repeated intro

Hey everyone!

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • UI and audio
addedThe future era: I am currently working on the buildable machines that will increase your anchor level to the future, and let you explore further into this era that you don't belong to. I am also adding more cool impacts of your actions in the present time to the future era.
addedAn action bar in the game HUD: This is a suggestion that players have made a few times, and I really like it. I am working on adding an action/equipment bar at the bottom of the screen, that you will be able to turn on/off if you want to see it or not.
addedThe shelter upgrades: This took much more time to develop than I thought. There will be a lot to build in-game! I am adding a few more (the shelter upgrades are 95% ready), and I made sure the UI and the code allow me to easiely add more buildings as the Early Access development continues. So there will be shelter upgrades that give you passive bonuses, unlock crafting types, refine materials, unlock regions, etc. This is in addition to all the equipment that you will be able to craft.
changedI really focused on the Early Access development this week, so there aren’t many updates to the demo, only a few small UI and level design improvements/fixes, that you can find in version 0.8.9.

Sinking Eternity changes

addedThe future era: I am currently working on the buildable machines that will increase your anchor level to the future, and let you explore further into this era that you don't belong to. I am also adding more cool impacts of your actions in the present time to the future era.
addedAn action bar in the game HUD: This is a suggestion that players have made a few times, and I really like it. I am working on adding an action/equipment bar at the bottom of the screen, that you will be able to turn on/off if you want to see it or not.
addedThe shelter upgrades: This took much more time to develop than I thought. There will be a lot to build in-game! I am adding a few more (the shelter upgrades are 95% ready), and I made sure the UI and the code allow me to easiely add more buildings as the Early Access development continues. So there will be shelter upgrades that give you passive bonuses, unlock crafting types, refine materials, unlock regions, etc. This is in addition to all the equipment that you will be able to craft.
changedI really focused on the Early Access development this week, so there aren’t many updates to the demo, only a few small UI and level design improvements/fixes, that you can find in version 0.8.9.

I hope you had a great week :)

For this week's update, I thought it would be fun to share what I am currently working on:

-The future era: I am currently working on the buildable machines that will increase your anchor level to the future, and let you explore further into this era that you don't belong to. I am also adding more cool impacts of your actions in the present time to the future era.

-An action bar in the game HUD: This is a suggestion that players have made a few times, and I really like it. I am working on adding an action/equipment bar at the bottom of the screen, that you will be able to turn on/off if you want to see it or not.

-The shelter upgrades: This took much more time to develop than I thought. There will be a lot to build in-game! I am adding a few more (the shelter upgrades are 95% ready), and I made sure the UI and the code allow me to easiely add more buildings as the Early Access development continues. So there will be shelter upgrades that give you passive bonuses, unlock crafting types, refine materials, unlock regions, etc. This is in addition to all the equipment that you will be able to craft.

For this week's screenshots, here are some of the advanced tech upgrades, like one of the machines that increases your future era anchor, a beacon to flag important underwater resources, and a simple water purifier:

I really focused on the Early Access development this week, so there aren’t many updates to the demo, only a few small UI and level design improvements/fixes, that you can find in version 0.8.9.

That’s it for this week, thanks a lot to all of you :)

Source

Steam News / 16 April 2026

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