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Steam News12 February 20264mo ago

Weekly Changelog: v0.8.0

Weekly Changelog: v0.8.0 Hey everyone, I hope you had an amazing week! We have many cool updates to talk about today. First, the upcoming Early Access release: -The Early Access launch date will be April 16!

In this update8

Full notes

Full Sinking Eternity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition5 changes2 removals
  • Maps
  • Gameplay
  • Performance
  • Fixes
changedFirst, the upcoming Early Access release:There will be a lot to do, tons of biomes to explore, a lot of underwater equipment to craft/gather, a lot more shelter upgrades than what you can see in the trailer, etc.
addedFirst, the upcoming Early Access release:I also plan to add new content weekly after the Early Access launch, in the same style as the weekly updates I've been doing since making the demo public 4 months ago.
changedAnd here are this week's demo updates:Turned off shadows for buildings while they are being moved around
changedAnd here are this week's demo updates:Improved the starting area level design
removedAnd here are this week's demo updates:Removed the save menu access from the campfire, as it was an older feature, and saving/loading is now handled through the pause menu
removedAnd here are this week's demo updates:Removed the in-game FAQ to make sure the latest information is always on the Steam page

Sinking Eternity changes

changedThere will be a lot to do, tons of biomes to explore, a lot of underwater equipment to craft/gather, a lot more shelter upgrades than what you can see in the trailer, etc.
addedI also plan to add new content weekly after the Early Access launch, in the same style as the weekly updates I've been doing since making the demo public 4 months ago.
changedTurned off shadows for buildings while they are being moved around
changedImproved the starting area level design
removedRemoved the save menu access from the campfire, as it was an older feature, and saving/loading is now handled through the pause menu

Weekly Changelog: v0.8.0

Hey everyone, I hope you had an amazing week!

We have many cool updates to talk about today.

First, the upcoming Early Access release:

-The Early Access launch date will be April 16! We're almost there, after 2 1/2 years of development!

-You will be able to explore depths of more than 2500 meters (8200 feet) on day 1 of the Early Access.

-There will be a lot to do, tons of biomes to explore, a lot of underwater equipment to craft/gather, a lot more shelter upgrades than what you can see in the trailer, etc.

-I also plan to add new content weekly after the Early Access launch, in the same style as the weekly updates I've been doing since making the demo public 4 months ago.

Game version numbers:

As we are in the final phase of pre–Early Access development, it's time to have a more robust game version system! haha

Here is how it will work going forward:

-0.8.x: The final phase of pre–Early Access updates ( --> We're here now <-- . So this week's update will be 0.8.0 and next week's update will be 0.8.1, and so on)

-0.9.x: Early Access updates (starting on April 16, 2026)

-1.0.x: Full Release

-1.1.x: Important Full Release milestones

-Etc.

Also, here are a few screenshots of areas I've been working on this week:

And here are this week's demo updates:

-Made the crafting station texture darker

-Turned off shadows for buildings while they are being moved around

-Improved the starting area level design

-Prevented the player from jumping as they step on land while holding the jump key after getting out of the water

-Blocked volumetric clouds from appearing for 1–2 frames when closing the pause menu

-Removed the save menu access from the campfire, as it was an older feature, and saving/loading is now handled through the pause menu

-Removed the in-game FAQ to make sure the latest information is always on the Steam page

-Hard-coded a rule so that schools of fish can't go out of the water, because they really tried to haha

-Fixed a lighting flickering issue

-Fixed a lighting intensity issue after coming back from the pause menu

-Fixed a lighting issue in the future era

Other updates:

-I finalised the level design upgrades for all the Early Access biomes. This is a huge development milestone.

-I upgraded the game trailer a bit again, with a better gathering sequence, more biome variety, etc.

For the next few weeks, I plan to work on upgrading the sea creatures. More on that soon!

Thanks again for your support!

Source

Steam News / 12 February 2026

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