In this update5
Full notes
Full Sinking Eternity update
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What changed
- Maps
- UI and audio
- Gameplay
- Balance
Sinking Eternity changes
Weekly Changelog: v0.119
Great progress has been made this week towards the Early Access launch!
Also, I plan to announce the Early Access launch date in the next weekly update. We’re getting there :)
Here are a few screenshots of the biomes that I am currently working on:
A single continuous world:
-I also worked a lot this week to make sure the whole game world is 100% continuous, without loading, fadeouts or zonelines. In the Early Access development build, everything now loads very well in the background, without lag, even on my 5+ year old laptop.
Also, here are this week’s demo upgrades:
-Improved what can be seen from the nearby biomes underwater in the distance
-Lowered the campfire audio effect volume
-Improved the sound effect when discarding items
-Made underwater brightness changes more fluid and happen over time
-Reduced spiky plants visual emission strength (visible in the distance near the demo walls)
-Removed a seaweed model that I was not able to bring up to the quality of the other game objects
-Removed 10 areas where water planes were used underwater in further biomes to improve FPS
-Reduced the 3D size of the gatherable stones
-Adjusted how the HP value shows up in the stats menu to be at the correct location on all screen resolutions
-Bug fix: Fixed some rare instances where at very low HP it could show up as 0 HP in the menu instead of 1 HP
Thanks again for your support!
Source
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