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- Sigil of Kings
World Forge Playtest now available!
Hello everyone, I am pleased to announce that the first playtest, dubbed "World Forge", is ready for action! What can you do in this playtest? Basically, you create world maps. The devil is in the details though, so her…
Announcement14 changesMapsUI/audio - Sigil of Kings
Enter the World Forge
Hello everybody and happy new year! Hopefully with a bigger games library and glorious gaming plans for 2026. While there are as usual various updates on the game since the last news item last September, I'm mainly goin…
Store11 changesMapsGameplay - Sigil of Kings
Starting GUI screens
Hello everyone! A few updates since last time, steering direction to something shareable in the near future. Starting GUI screens From the main menu until you get into the game, there are a number of screens. I have now…
Store8 changesGameplay - Sigil of Kings
Art DIY
Hello everyone! First of all, I've made a variation of the existing trailer (soon to be updated in the Steam page) that includes some additions since the first trailer in the first 8 seconds. Enjoy! Alright, now down to…
Announcement8 changesGameplayMaps - Sigil of Kings
Quests and Conversations
Hello everyone! For this update, two more systems have been added into the game: quests and conversations. Here's a video that demonstrates a lot of the below: conversation, quest branches, group fights (militia vs unde…
Store6 changesGameplayUI/audio - Sigil of Kings
Updates!
Hello everyone! Yet another late Steam update due to busy period at work! Here's what has happened in the past 2.5 months (spoiler alert: it's GUI and GUI-facing things): Calendar widget A new calendar widget provides i…
Store12 changesGameplayBalance - Sigil of Kings
Potions, dungeons and telegraphing attacks
Hello everyone! One last update for Sigil of Kings before the end of the year. There is no overarching theme; just updates that I think you might find interesting! Potions and more There's a flexible enchantment system…
Event9 changesStoreBalance - Sigil of Kings
Quarterly update
Hello everyone! Late Steam update because of a very busy period with the (full-time) work that pays the bills. Sigil of Kings (SoK) is a passion project, which means that I make it during my spare time, but it also mean…
Store13 changesGameplayUI/audio - Sigil of Kings
GUI: Character Sheet, Controller Play, Contextual Actions and ... Waiting!
Hello everyone! Even more GUI updates this months, focussing on more screens and controller navigation. This time not just in terms of design, as some of the below videos were recorded stricly by playing with a controll…
Store4 changesGameplay - Sigil of Kings
GUI: Inventory, Equipment and Pause screens
Hello everyone! More GUI updates for this month, focussing mainly on in-game screens and overlays. The overarching theme is to be able to navigate the menus with a controller, as well as a keyboard/mouse combo; none sho…
Store11 changesBalanceUI/audio - Sigil of Kings
GUI work
Hello everyone! As promised, the monthly digest for Sigil of Kings has arrived. The GUI work has continued, with a number of improvements/additions. First, the video that showcases everything! Note that after the initia…
Announcement5 changesMapsUI/audio - Sigil of Kings
Regular steam updates, starting today
Hello everyone! With this post, I want to share with you the state of the development of Sigil of Kings. I have been working continuously on the project since the creation of this Steam page, and I share weekly updates…
Announcement1 changeGameplay





