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Steam News26 September 20259mo ago

Starting GUI screens

Hello everyone! A few updates since last time, steering direction to something shareable in the near future. Starting GUI screens From the main menu until you get into the game, there are a number of screens.

In this update4

Full notes

Full Sigil of Kings update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

0 fixes3 additions5 changes0 removals
  • Gameplay
  • Maps
  • Store
addedStarting GUI screensFrom the main menu until you get into the game, there are a number of screens. I have now added a few more screens (in bold) and redesigned existing ones, so that the order is now:
changedStarting GUI screensWorld creation screen (Biome)
changedStarting GUI screensView store page
addedMushroom patchesAdded support for patches of mushrooms or other herbs and flowers in outdoors levels. You can harvest these, and the yield quality will depend on your Crafting skill.
changedMushroom patchesView store page
addedQuickslotsTo add a bit more of a game feel, I've added support for quickslots: items in quickslots can be used, well, quickly, whereas items not in quickslots need extra time to be used. So, in the heat of battle, you might want to think again before rummaging into your inventory to use an item.

Sigil of Kings changes

addedFrom the main menu until you get into the game, there are a number of screens. I have now added a few more screens (in bold) and redesigned existing ones, so that the order is now:
changedWorld creation screen (Biome)
changedView store page
addedAdded support for patches of mushrooms or other herbs and flowers in outdoors levels. You can harvest these, and the yield quality will depend on your Crafting skill.
changedView store page

A few updates since last time, steering direction to something shareable in the near future.

Starting GUI screens

From the main menu until you get into the game, there are a number of screens. I have now added a few more screens (in bold) and redesigned existing ones, so that the order is now:

  • Main menu

  • Game mode (Campaign, Tutorial, etc)

  • World creation screen (Biome)

  • Society generation screen (cities, relationships)

  • Player - Choose your people

  • Player - Customise your looks

  • Player - Assign attributes and skills

There are randomisation options to make the process a bit faster if you want to get into the game quickly.

You can see these in the following video:

View store page

Mushroom patches

Added support for patches of mushrooms or other herbs and flowers in outdoors levels. You can harvest these, and the yield quality will depend on your Crafting skill.

View store page

Quickslots

In the game there are a lot of "usable" items: potions, scrolls, etc. So far you can open the inventory, select one such item and click "Use" from a context menu. This is tedious, and allows cheesing if you have accumulated sacks worth of potions and consumables.

To add a bit more of a game feel, I've added support for quickslots: items in quickslots can be used, well, quickly, whereas items not in quickslots need extra time to be used. So, in the heat of battle, you might want to think again before rummaging into your inventory to use an item.

To make things more fun, quickslots are variable and can depend on a number of things (yet not decided) - from the character race that you choose, belts that you might wear, or even some passive powers you might somehow gain.

Example in video below

View store page

Badgers

And a bit of art - a badger, to annoy heroes in the wilderness!

View store page

That's all for now, until next time!

Source

Steam News / 26 September 2025

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