What changed
0 fixes1 addition4 changes0 removals
addedGAMEPLAY - Increased speed of 'Faster' and 'Max' gamespeeds. - Add new Altar after Fractured Isles level.
changedESSENCES - Chaotic Blast: Reduced damage dealt to Towers by 50%. - Fire Orb: Cooldown increased from 8 to 11 seconds. - Lifebloom: Will now Heal the target Tower for 9 health in addition to increasing its Max Health. - Ice Barrier: Reduced damage absorbed reduced from 9 to 7. Damage dealt reduced from 11 to 8. Cooldown reduced from 13 to 12. - Inferno: Reduced bonus damage from 200% to 150%. - Duality: Damage increased from 100% to 125% of all recent Damage and Healing. Damage and Healing reservoir duration increased from 8 to 10 seconds. - Resonance: Reduced trigger damage from 5 to 3. Increased stack duration from 8 to 10. - Soulward: Duration reduced from 8 to 7 seconds. - Superheated: Now also increases Range by 3% per stack. Damage per stack reduced from 5% to 3%. - Surge: Increased proc change from 20% to 25%.
changedRUNES - Conduit: Generated Mana per stack increased from 1 to 2. - Dark Pact: Reduced damage dealt from 1% per second to 2% every 3 seconds.
changedSHARDS - Lifebinder: Cooldown increased from 4 to 5 seconds. - Redemption: Will now immediately revive any destroyed Towers in range when placed. - Wormhole: Reduced effectiveness against bosses.
changedENEMIES - Guardian: Reduced health by 5%. Reduced bonus damage of Infused Hammer from 50% to 25% per stack. - Primal: Reduced health by 5%. Increased Mana Bolt cooldown from 12 to 14. - Rumbler: Reduced movespeed from 80 to 70. Reduced health of Shardlings spawned from Crumble by 20%. - Wisp: Soul Orb cooldown increased from 14 to 16 seconds.
- Fire Orb: Cooldown8→11seconds↑- Fire Orb: Cooldown increased, nerf- Ice Barrier: Reduced damage absorbed9→7↓- Ice Barrier: Reduced damage absorbed decreased, nerfDamage dealt11→8↓Damage dealt decreased, nerfCooldown13→12↓Cooldown decreased, buffSiegebreaker changes
addedGAMEPLAY - Increased speed of 'Faster' and 'Max' gamespeeds. - Add new Altar after Fractured Isles level.
changedESSENCES - Chaotic Blast: Reduced damage dealt to Towers by 50%. - Fire Orb: Cooldown increased from 8 to 11 seconds. - Lifebloom: Will now Heal the target Tower for 9 health in addition to increasing its Max Health. - Ice Barrier: Reduced damage absorbed reduced from 9 to 7. Damage dealt reduced from 11 to 8. Cooldown reduced from 13 to 12. - Inferno: Reduced bonus damage from 200% to 150%. - Duality: Damage increased from 100% to 125% of all recent Damage and Healing. Damage and Healing reservoir duration increased from 8 to 10 seconds. - Resonance: Reduced trigger damage from 5 to 3. Increased stack duration from 8 to 10. - Soulward: Duration reduced from 8 to 7 seconds. - Superheated: Now also increases Range by 3% per stack. Damage per stack reduced from 5% to 3%. - Surge: Increased proc change from 20% to 25%.
changedRUNES - Conduit: Generated Mana per stack increased from 1 to 2. - Dark Pact: Reduced damage dealt from 1% per second to 2% every 3 seconds.
changedSHARDS - Lifebinder: Cooldown increased from 4 to 5 seconds. - Redemption: Will now immediately revive any destroyed Towers in range when placed. - Wormhole: Reduced effectiveness against bosses.
changedENEMIES - Guardian: Reduced health by 5%. Reduced bonus damage of Infused Hammer from 50% to 25% per stack. - Primal: Reduced health by 5%. Increased Mana Bolt cooldown from 12 to 14. - Rumbler: Reduced movespeed from 80 to 70. Reduced health of Shardlings spawned from Crumble by 20%. - Wisp: Soul Orb cooldown increased from 14 to 16 seconds.
Traverse the desert plains of Eranakis to defeat Ast'Akar atop the Shattered Plateau.
GAMEPLAY - Increased speed of 'Faster' and 'Max' gamespeeds. - Add new Altar after Fractured Isles level.
ESSENCES - Chaotic Blast: Reduced damage dealt to Towers by 50%. - Fire Orb: Cooldown increased from 8 to 11 seconds. - Lifebloom: Will now Heal the target Tower for 9 health in addition to increasing its Max Health. - Ice Barrier: Reduced damage absorbed reduced from 9 to 7. Damage dealt reduced from 11 to 8. Cooldown reduced from 13 to 12. - Inferno: Reduced bonus damage from 200% to 150%. - Duality: Damage increased from 100% to 125% of all recent Damage and Healing. Damage and Healing reservoir duration increased from 8 to 10 seconds. - Resonance: Reduced trigger damage from 5 to 3. Increased stack duration from 8 to 10. - Soulward: Duration reduced from 8 to 7 seconds. - Superheated: Now also increases Range by 3% per stack. Damage per stack reduced from 5% to 3%. - Surge: Increased proc change from 20% to 25%.
RUNES - Conduit: Generated Mana per stack increased from 1 to 2. - Dark Pact: Reduced damage dealt from 1% per second to 2% every 3 seconds.
SHARDS - Lifebinder: Cooldown increased from 4 to 5 seconds. - Redemption: Will now immediately revive any destroyed Towers in range when placed. - Wormhole: Reduced effectiveness against bosses.
ENEMIES - Guardian: Reduced health by 5%. Reduced bonus damage of Infused Hammer from 50% to 25% per stack. - Primal: Reduced health by 5%. Increased Mana Bolt cooldown from 12 to 14. - Rumbler: Reduced movespeed from 80 to 70. Reduced health of Shardlings spawned from Crumble by 20%. - Wisp: Soul Orb cooldown increased from 14 to 16 seconds.