Full notes
Full Siegebreaker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions2 changes0 removals
- Gameplay
- Balance
changedGAMEPLAY - Enemies will now target the same towers with their abilities across level attempts instead of being random.
changedENEMIES - Rumbler: Crumble will now trigger when the enemy is reduced below 50% health instead of when defeated. Max Health has been doubled to compensate.
Siegebreaker changes
changedGAMEPLAY - Enemies will now target the same towers with their abilities across level attempts instead of being random.
changedENEMIES - Rumbler: Crumble will now trigger when the enemy is reduced below 50% health instead of when defeated. Max Health has been doubled to compensate.
GAMEPLAY - Enemies will now target the same towers with their abilities across level attempts instead of being random.
ENEMIES - Rumbler: Crumble will now trigger when the enemy is reduced below 50% health instead of when defeated. Max Health has been doubled to compensate.
Source
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