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Steam News15 June 20242y ago

v0.1580 patch notes

v0.1580 patch notes: Bug Fixes: Fixed a bug that caused the Double-Edged Sword passive damage to linger for a turn after the active was used.

Full notes

Full Shogun Curse update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions0 changes0 removals
  • Balance
  • Maps
fixedBug Fixes:Fixed a bug that caused the Double-Edged Sword passive damage to linger for a turn after the active was used. - Fixed a bug that prevented the defence part of Balanced Strike from scaling with buffs and debuffs. - Fixed a bug that caused Possessed Ammunition to not properly reduce the cost of other cards after using a Demonic Bullet. - Fixed a bug that prevented Guiding Lamp from triggering in the first fight of a camp. - Fixed a bug that caused Demonic Bullets consumed by All Out to not count towards effects that require Demonic Bullets to be consumed (e.g. The Best Defense, Possessed Ammunition). - Fixed a bug that caused Last Will to trigger the turn it was played instead of in the next turn as its description stated. - Fixed a bug that prevented the cost of Grand Blast+ from being properly reduced based on the player's Demonic Bullets. - Fixed a bug that caused the damage displayed in enemies' intentions to be inaccurate.
addedQoL Improvements:Added floating numbers to show the damage mitigated by Defence. - Confirmation is now required before terminating an ongoing game by starting a new one. Souls earned in said game should now be properly granted to the player. - Cards that have an extra effect after meeting a condition should now be highlighted when they are empowered. - A warning has been added indicating the player that save file may become corrupt if the game is closed during auto-save.
addedBalance Changes:Critical Aim: Added a visual indicator when the player is under its effects. - Prediction: Added the 'Vanish' keyword. - Prediction+: Cost increased from 0 to 1. - Possessed Ammunition: Added the 'Vanish' keyword. This card can now stack. - Possessed Ammunition+: This card can now stack. - Reflective Shield: Effect now lasts for the entire fight instead of just the current turn. Cost increased from 1 to 2. Added the 'Vanish' keyword. This card can now stack. - Reflective Shield+: Effect now lasts for the entire fight instead of just the current turn. Cost increased from 0 to 1. Added the 'Vanish' keyword. This card can now stack. - The Best Defence: Added the 'Vanish' keyword and a visual indicator when the player is under its effects. This card can now stack. - The Best Defence+: Added the 'Vanish' keyword and a visual indicator when the player is under its effects. This card can now stack.
addedMap Rework:Several changes were made to the map screen to improve navigation and readability: - Different nodes are now color-coded. - The mouse wheel can now be used to scroll through the map. - A marker indicating available nodes has been added. - Paths that cannot be taken by the player are now grayed out. - Icons indicating cleared nodes have been updated. - Reduced overlap between nodes. - Each camp now has its own color theme. - Zoom is now locked and map sized was increased.
- Prediction+: Cost01- Prediction+: Cost increased, buffCost12Cost increased, buffCost01Cost increased, buff

v0.1580 patch notes:

Bug Fixes:

  • Fixed a bug that caused the Double-Edged Sword passive damage to linger for a turn after the active was used. - Fixed a bug that prevented the defence part of Balanced Strike from scaling with buffs and debuffs. - Fixed a bug that caused Possessed Ammunition to not properly reduce the cost of other cards after using a Demonic Bullet. - Fixed a bug that prevented Guiding Lamp from triggering in the first fight of a camp. - Fixed a bug that caused Demonic Bullets consumed by All Out to not count towards effects that require Demonic Bullets to be consumed (e.g. The Best Defense, Possessed Ammunition). - Fixed a bug that caused Last Will to trigger the turn it was played instead of in the next turn as its description stated. - Fixed a bug that prevented the cost of Grand Blast+ from being properly reduced based on the player's Demonic Bullets. - Fixed a bug that caused the damage displayed in enemies' intentions to be inaccurate.

QoL Improvements:

  • Added floating numbers to show the damage mitigated by Defence. - Confirmation is now required before terminating an ongoing game by starting a new one. Souls earned in said game should now be properly granted to the player. - Cards that have an extra effect after meeting a condition should now be highlighted when they are empowered. - A warning has been added indicating the player that save file may become corrupt if the game is closed during auto-save.

Balance Changes:

  • Critical AimAdded a visual indicator when the player is under its effects. - Prediction: Added the 'Vanish' keyword. - Prediction+: Cost increased from 0 to 1. - Possessed Ammunition: Added the 'Vanish' keyword. This card can now stack. - Possessed Ammunition+: This card can now stack. - Reflective Shield: Effect now lasts for the entire fight instead of just the current turn. Cost increased from 1 to 2. Added the 'Vanish' keyword. This card can now stack. - Reflective Shield+: Effect now lasts for the entire fight instead of just the current turn. Cost increased from 0 to 1. Added the 'Vanish' keyword. This card can now stack. - The Best Defence: Added the 'Vanish' keyword and a visual indicator when the player is under its effects. This card can now stack. - The Best Defence+: Added the 'Vanish' keyword and a visual indicator when the player is under its effects. This card can now stack.

Map Rework:

Several changes were made to the map screen to improve navigation and readability: - Different nodes are now color-coded. - The mouse wheel can now be used to scroll through the map. - A marker indicating available nodes has been added. - Paths that cannot be taken by the player are now grayed out. - Icons indicating cleared nodes have been updated. - Reduced overlap between nodes. - Each camp now has its own color theme. - Zoom is now locked and map sized was increased.

Source

Steam News / 15 June 2024

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