Full notes
Full Shogun Curse update
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Repeated intro
Hey everyone, here are the v 0.1512 Patch notes:
What changed
1 fix0 additions0 changes0 removals
- Fixes
fixedFixed several relic bugs, including:
Fixes:
Fixed a bug that cause the player to fully heal when loading a saved game after a rest node. Accursed Charging Strike was added to the game: Deal 4 damage. Grant 1 Ability Point next turn. Hollow Reaper elite now is properly stunned if the player deals exactly the damage needed to stun him. The player now only heals for 35% of max health after beating a camp. The Final Boss now fully heals upon transforming. Death Mark can now stack. Fixed a bug that caused debuffs to not be properly applied if the same debuff was about to expire.
Fixed several relic bugs, including:
Oni Doll no longer prevents the player from dying after it has been already used once. Damage dealt by enemies after Oni Doll is triggered now is properly predicted. Trickster Mask now draws the correct amount of cards upon starting a new camp. Magic Rope no longer triggers its passive if the relic was previously consumed. Fixed an unwanted interaction between the Ritual Earring and cards that grant Demonic Bullets. Divine Scroll passive no longer triggers if the relic was consumed. Forbidden Lore passive no longer triggers if the relic was consumed. Bloodlust Veil's damage is no longer affected by damage modifiers. Golden Bracelet no longer resets cards with reduced costs from activating Amulet of the Abyss or Magica Scroll. Azure Talisman, Guiding Lamp and Howling Mask now properly grants 1 AP and 1 max AP. Mask of Rage's damage is no longer affected by damage modifiers. REWORK: Pestilent Claw (Reworked) Passive: Every turn, apply 1 Impaired to everyone. Active: Apply 3 Exposed to everyone.
Source
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