Update log
Full ShatterRush update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Maps
- UI and audio
- Fixes
- Server
Now's the time to get back into ShatterRush: Multiplayer Gauntlet Mode, a Full Movement Rework, Matchmaking - v0.9.8 is now live!
If you haven't tried the game in a while, now's the perfect time to jump in. We've really listened to your feedback, with nearly every aspect of the game modified since our Steam demo launch. I'm keen to know what you think!
Here's ALL 94 PATCH NOTES since we launched the Steam Demo 2 months ago:
v0.9.8 (4 Dec)
- CosmeticLearn Menu addedPress Tab/Menu in the Gauntlet, which opens a menu filled with videos and info on how to learn ShatterRush's movement system.
Marked Mode added - this is a modifier that if a player gets too far ahead, they'll be marked for everyone in the match, but they also get a bonus for every elimination. This is designed to give newer players a better chance in multiplayer, but also provide extra challenge to top-tier players who are far ahead of the rest of the lobby.
Refresh of Combat Arena and Ember Vale - both maps have recieved a visual refresh! Combat Arena has also recieved minor layout tweaks, with 2 massive turrets added to the top of the map as power positions and the top-of-wall vantage point around the edge of the map now being removed.
- CosmeticTutorialan actual tutorial has been added! You'll only see this if you uninstall and reinstall, but it's finally here...
v0.9.7.6 (30 Nov)
All operator weapons now have positional audio!
- CosmeticWallruns are far less "sticky"you can now press an opposite direction to exit a wallrun, should make it feel alot nice to use!
Mimic reworked, now has fantastic lighting, jump pads and a bigger distance between each side. Should make it alot easier to traverse, and less motion-sick inducing.
AMR mag size dropped from 5->3. It is the most popular weapon in the game, and it is pretty unfair to fight against. This should make it nicer to use.
Run speed reduced from 950->925, and Wallrun Speed reduced from 1450->1400. Just slight adjustments so the game isn't too fast for new players.
Username scrambling added, useful for streamers and content creators!
v0.9.7.5 (28 Nov)
A global matchmaking system designed to get you into a game as fast as possible. You can also matchmake and run the gauntlet at the same time! This should make low population periods much more tolerable.
- CosmeticBeginning audio overhaulall sounds will now modify their volume if they aren't visible, and most sounds are positional (working to apply this change to all sounds for the next patch).
- Other FixesFixed slide issue that appears on controllers (thanks @Shiny for pointing this out at 1:28) https://youtu.be/LC-ByvDZ-KA?si=AxQcSYKQtbWu2W5q&t=88)
Fixed leaderboard fetching problem, you should now always have valid leaderboards in the Gauntlet Match info in the server browser should now be much more accurate
v0.9.7.4 (26 Nov)
Movement changes - These are designed to bring back that fast-paced intensity that was present in previous versions (thank you @Kushni for the providing feedback which drove the majority of these changes!)
- CosmeticMovement speed cap2250 -> 2500
- CosmeticGrapple Speed cap4000 -> 10000
- CosmeticGrapple Pull Speed800 -> 5800
- CosmeticWalk speed490 -> 500
- CosmeticRun Speed875 -> 950
- CosmeticWallrun speed1200 -> 1450
- CosmeticSV Air Accell3 -> 4
- CosmeticMax Wish Speed400->600
- CosmeticSlide boost range in1500 -> 1000
- CosmeticSlide Boost range in0.35->0.2
- CosmeticSlideboost range out0.45 -> 0.3
Slide max breaking speed 1400 ->
Source
