Update log
Full ShatterRush update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
A massive update for movement lovers is now here! Try out our multiplayer gauntlet mode (complete with global leaderboards!) and utilised the reworked movement system to unleash movement bliss!
⏳Gauntlet Mode: Compete on global online leaderboards for the top spot! This mode also fully supports multiplayer, so grab some friends and try to get the best time!
I'm at 31.561s at the time of writing, see if you can beat my time!
🏃♀️➡️Advanced Movement: Air Acceleration, Lurching, Jumping, Sliding, Wallrunning, Bunnyhopping have all been overhauled! Please let me know what you think! (You can modify the values of these in the pause menu as a host of a non-gauntlet match, so tell us what you think is the best set of values!)
Other fixes:
Login Reliability: I know this has been super annoying, so I've spent some time fixing this:
Game now force-launches through Steam, preventing weird issues where it would ask for an Epic Games Account even when playing via Steam. (thanks @CharognePestiférée for pointing this out)
Steam users now always sign in via Steam, removing the option for Epic Games Accounts when launching via Steam.
Changed Online Services version to an older, more stable release
Thanks everyone! Really excited to get your thoughts on this update!!!
Source
