Full notes
Full ShatterRush update
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What changed
- Security
- Gameplay
- Server
ShatterRush changes
One of the most common points of feedback we've received is making the grapple more "swing-like".
This update overhauls the physics and logic of the grapple to be both excellent for gaining speed, repositioning, and maintaining momentum. It's honestly so much fun to just swing around now, and I'm really keen to get your feedback.
And with our recent server maintenance, we've implemented drastic improvements to the ENFORCER Anti Cheat, as well as a new report feature, to help keep matches fair.
PLUS:
Controller aim assist has been reworked entirely, and should feel much more fair now.
Major reliability improvements to the movement to stop desync/lag, even on bad servers
A ton of general bug fixes and improvements
Thanks for playing, have fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
