Update log
Full ShatterRush update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Maps
- Gameplay
- Balance
- Performance
This update brings full support for you to host your own dedicated servers for ShatterRush!
Use this link here to get started (just confirming with Valve on a Steam version!):
https://tetrastudios.itch.io/sr-dedicated-server
Fixes in this patch:
Ember Vale has received a map layout overhaul, with Destruction 4.0 being added. A big focal point of this update is using debris to eliminate enemies, give it a try!
Building collision is now fixed and completely smoothed out, thanks to @𝕮𝖍𝖆𝖔𝖙𝖎𝖈-𝕹𝖊𝖚𝖙𝖗𝖆𝖑 for pointing this out on-stream, which made it very easy to replicate and fix.
- CosmeticBalancing fixesthe era of Jetpack and RPG OP combo is finally over
Jetpack now lasts 3s, down from 4s.
RPG Reload speed decreased by 15%
Dash boost force increased by 20% (thanks @Crypted, Prophet of Dash!)
Stim movement speed multiplier increased from 1.68x -> 1.8x (thanks @Crypted, Prophet of Dash!)
Sniper now finally doesn't clip your face when bolting.
Now requires unscoping between shots, but bolt-action is 20% quicker for faster follow-ups
Grenade Launcher shoots 40% further (thanks @uebishe!)
All destruction damage increased by 33% for more carnage!
AK Rustbreaker mag size dropped from 21 -> 20
Mil-4 AR mag size dropped from 21->15
Wallrun time upped from 2s -> 2.5s (thanks @Will !)
Major hosting performance improvements. If you've had issues previously with lag/desync, try now!
Major improvements to destruction performance
Thanks everyone for all the feedback, have a great weekend!
Source
