Update log
Full ShatterRush update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Server
- Gameplay
- Fixes
- Store
v0.16.1 is out! As promised from earlier this week, we've delivered MAJOR desync/lag fixes, performance improvements, and more! Expect gameplay to be buttery smooth, even on high-player count lobbies.
Major CPU performance boost, especially during high-player lobbies. Expect a generally higher overall FPS now!
Fixed servers over-filling during matches.
Ping should now be much more accurately displayed.
Slide speed down hills drastically increased.
Double jump behaviour changed to redirect momentum better.
Fixed hipfire behaviour to feel much more accurate.
Lasers should now be more accurate on client machines to where the player is aiming.
Mechs no longer can get Airstrikes stuck to them
Thunder Drop deployment time dropped from 3s->2.5s.
Viper Strike deployment time dropped from 2.5s->1.5s
GG, thanks for helping us improve the game!
PS: If you've been enjoying the project, consider leaving a review below!
[dynamiclink href="https://store.steampowered.com/app/3947610/ShatterRush_Open_PreAlpha"]
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